Author Topic: Valley 2 Official 1.003 "But The Third One Stayed Up!" Released!  (Read 3669 times)

Offline x4000

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Original: http://arcengames.blogspot.com/2013/03/valley-2-official-1003-but-third-one.html

This one addresses a few minor issues that had collected, including a couple of annoying things with the ending cutscene of the game.  The largest thing overall in this one is that Swamp Castles now work properly in actually granting your NPCs speed bonuses on the world map.

Enjoy!

This is a standard update that you can download through the  in-game updater itself, if you already have any version of the game.  If you have the beta on Steam, it will automatically update for you.  When you  launch the game, you'll see the notice of the update having been found  if you're connected to the Internet at the time.  If you don't have the standalone game, you can download that hereIf you already own the first game, just use your existing license key to unlock the sequel for free!
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Vatticson

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Re: Valley 2 Official 1.003 "But The Third One Stayed Up!" Released!
« Reply #1 on: March 10, 2013, 03:03:19 pm »
I was waiting for this patch for 2 weeks!!

Well, i like the fixes, BUT, how about the monster spamming in the oblivion crystal room? :D crazy isnĀ“t it?

I'm going to play, see ya!

Offline barryvm

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Re: Valley 2 Official 1.003 "But The Third One Stayed Up!" Released!
« Reply #2 on: March 10, 2013, 03:07:32 pm »
Great, thanks!

About time there was another Monty Python reference.
« Last Edit: March 10, 2013, 04:39:51 pm by barryvm »

Offline zebramatt

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Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!