Well, auto-aim breaks a lot of console games, but they still have it. And the hardcore players avoid it like the plague, and it's off by default.
Yes this is game-breakingly easier to use. But we do have cheat options as well that let you do all sorts of things like level up to level 16 from the start, or get tier 5 mage classes from the start, too. Those break the game, but they're cheats. This is a step down from a cheat and doesn't disable achievements, but for someone who wants achievements in a cheaty fashion there are easier ways (there are apparently programs that let you grant any steam achievement to yourself, we've discovered).
I have to be honest, at this point the game isn't exactly ripping up the sales charts. Which is pretty obvious I guess if you look at the sales ranking on Steam. Valley 1 was hovering in the #8 to #9 slot for several days after coming out, but Valley 2 has only reached #75 that I've seen. The steam forums were filled with moaning about the mouse controls and practically nothing else. In the end I'm not willing to burn the house down because I don't want some condescending/entitled folks to "cheat." I've had at least two reviewers harassing me about that, too; one in a review, one prior to a review.
In the end, clearly it's a much more important thing to them than to me, so I'll let them play it their way. If that's the only thing holding them back, then it's better than not playing at all.
But I will also say that I'm not inclined to spend a bunch of time making a control mode where it's more involved and only allows you to aim on the 45s in front of you. That would be more faithful to the underlying design, but there's no guarantee that would please the people who want mouse controls; and there is a guarantee that it would take a goodly bit of time to get done right. As it stands we have a goodly road before we even break even on the game, though I'm hoping that word will spread about how awesome it is. I think a lot of people are just put off by the reputation of the first, but hints from the press thus far seem to indicate a positive reaction on that side, so hopefully that will translate over to the players.
In the meantime, aside from material defects and so forth, we have to put our attention to Shattered Haven and other future projects, or we're not going to make it. Fun fact: AI War (and it's expansions) is the only project Arcen has ever made that has broken even. I think that Valley 2 will break even by the end of the summer, but it won't make up for the loss on Valley 1 for a while, if at all, which was kind of the original goal.
It's a bit discouraging, because I feel like this is an incredibly good game that people just aren't giving a chance yet. But my hope is that word of mouth will spread, and reviews will spread, and general opinion will change. It was always a roll of the dice to do this project from the start, and it has by no means been a disaster in terms of results (unlike, say, Tidalis). I really do think this will break even by the end of the summer, which is not bad. But it's not picking up the torch from AI War or anything, you know what I mean? We make the games we love, but every so often those actually have to make a profit, too.
It's not a super grim situation or anything, nothing remotely like 2010 was for us. The company isn't remotely in jeopardy, and actually we're not even at risk of shedding staff imminently. But we do have to finish Shattered Haven and get that out (which we were already planning on doing imminently anyhow), and we do have to proceed with our other projects that we have on the schedule, too (again, which we were already planning). Shattered Haven is another huge game, but it's been inwork for a really long time (2008). After that one, we plan on doing much smaller (and cheaper for us and you) games that focus on a variety of new IPs and a variety of fun mechanics that we've cooked up. Basically us playing to our strengths and going either for a powerful story experience, or high replay value in a focused mechanics-driven game, or similar. We're going to be taking a break from the "biggest ever in its genre" type of games for a while, because we frankly can't afford to make any more of them until something other than AI War picks up the slack more.
Anyhow, my view is that Valley 2 is done, and I'm really proud of the state it's in. There are a few bugs here and there that we'll of course iron out, but there's nothing serious and nothing fundamentally wrong with the game. We're not going to have a post-release-marathon like Valley 1 did unless the situation changes
drastically with regard to sales. As it stands that would just push out our ability to even break even on the title pretty indefinitely. To some who don't know me, that might sound like a callous way of looking at things, but I look at it differently: everybody on the Arcen staff is working essentially their dream job, and they all have families and in almost all cases kids. As the head of the company, it's my job to look out for all those families as well as my own, while also making the artistic experiences that I want to make. One side of things can never completely dominate the other or you become a pauper or Zynga, but there has to be a harmony between the two sides. As it stands we've made an awesome artistic experience, but it's not yet doing enough to support the families of the people who made it. So we have to shift our focus to new games, which is kind of a nice change of pace anyhow -- it's been a really long time of focusing just on Valley 1 and 2.
Hopefully this explains my position and reasoning a bit better. It's perhaps a bit foolish of me from a PR sense not to be lying and saying "things are great! A million people are buying this every day!" But that's not who I am. As it stands things are neither great nor completely horrible, but they are disappointing for everyone on the staff; substantially below our reasonable expectations, but substantially above the worst case, and vastly below our hopes. All in all I still look at Valley 2 as a success, because we did create something that I'm extremely proud of, and I am feeling confident that it will eventually break even, which is a big milestone. But it's not a standard-bearer for the company unless something changes.
Cheers folks.