Author Topic: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!  (Read 27529 times)


Offline madcow

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Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #106 on: December 16, 2012, 12:02:20 pm »
Thanks!

Offline chemical_art

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Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #107 on: December 16, 2012, 02:05:42 pm »
If you don't have the latest build on the menu you'll have the.option to update, like you would with other arcen games
Peru
Life is short. Have fun.

Offline x4000

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Offline Gemzo

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Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #109 on: December 16, 2012, 09:08:09 pm »
Should I be calling out on that I see a lot of changes that seem to answer my feedback? Like, a lot! That's quite exciting, but I know that usually peoples' names get into the changelogs for that, so I was just wondering if I should say what I suggested or something. Going back through my emails just to check that probably isn't worth it.

Also I'm really happy to see the ammo bug get fixed. Like seriously I needed to stop abusing that. But SRF hacking is so hard, we had to...

Offline x4000

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Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #110 on: December 16, 2012, 10:08:48 pm »
Normally we do call people out for specific things, but in this case we'll be doing special thanks for all the alpha testers anyhow, and we're in a tearing big hurry to get this to beta. Alpha testers will all have a special place of prominence in the credits, and then with beta we will be able to breathe a little more and go back to our normal m.o.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline madcow

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Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #111 on: December 16, 2012, 10:22:46 pm »
I have to say, while I'm only in the very beginning still. I saved myself on seeing the video you put out like a good boy. I absolutely LOVE the moon artwork I've seen in the background.

Offline Nanashi

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Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #112 on: December 16, 2012, 11:24:04 pm »
Any news on whether Beta is still on track for this week? I've got a bit of time to kill and could playtest the Alpha, but if Beta is close to release I'd rather just wait for it.

Offline cupogoodness

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Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #113 on: December 17, 2012, 12:18:04 am »
Any news on whether Beta is still on track for this week? I've got a bit of time to kill and could playtest the Alpha, but if Beta is close to release I'd rather just wait for it.

Beta will definitely be out this week.

Offline icepick37

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Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #114 on: December 17, 2012, 03:19:12 pm »
YAY!  :D

Offline Gemzo

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Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #115 on: December 17, 2012, 05:56:45 pm »
I think I've reached that point where I'm burnt out of AVWW2. I mean, after clearing the game twice with Khadgar when nobody else has finished a game start to finish (AFAIK) will do that kind of thing. Now, I'm just in the mood to discuss and comment on issues, but alas, AVWW2 hasn't made its debut on mantis quite yet. Is the subject open to discussion?

Offline tigersfan

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Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #116 on: December 17, 2012, 06:07:05 pm »
I think I've reached that point where I'm burnt out of AVWW2. I mean, after clearing the game twice with Khadgar when nobody else has finished a game start to finish (AFAIK) will do that kind of thing. Now, I'm just in the mood to discuss and comment on issues, but alas, AVWW2 hasn't made its debut on mantis quite yet. Is the subject open to discussion?

Discussion is probably ok. We're not going to be sending out anymore alpha invites at this point. We're too close to beta for that to make any sense.

Offline Gemzo

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Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #117 on: December 17, 2012, 06:21:07 pm »
Alright then, I'll put this idea out for discussion: Tiles with a lot of buildings.

They take forever to get through! It makes sense, but they also have as many as like, 3 henchmen, even before Demonaica has caught on to you. Now while henchman spawning is another subject, I would like to suggest adding shortcuts after you finish a building. Dying after getting far in these tiles just sucks a ton, as it takes a lot of time to get through them. Even one building compared to none can double the amount of time the tile takes to purify. Also, being able to skip these buildings (via extreme mobility) is...extremely desirable because it saves a lot of time. I don't know if this is the intended effect, so I thought I would also mention that.

Offline tigersfan

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Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #118 on: December 17, 2012, 06:25:40 pm »
Alright then, I'll put this idea out for discussion: Tiles with a lot of buildings.

They take forever to get through! It makes sense, but they also have as many as like, 3 henchmen, even before Demonaica has caught on to you. Now while henchman spawning is another subject, I would like to suggest adding shortcuts after you finish a building. Dying after getting far in these tiles just sucks a ton, as it takes a lot of time to get through them. Even one building compared to none can double the amount of time the tile takes to purify. Also, being able to skip these buildings (via extreme mobility) is...extremely desirable because it saves a lot of time. I don't know if this is the intended effect, so I thought I would also mention that.

Most tiles with multiple buildings will only ever have 1 boss fight in them soon.

There are a few exceptions (like the keep) but, for the most part, there will only ever be one.

Offline khadgar

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Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #119 on: December 17, 2012, 07:28:05 pm »
Should I still be emailing feedback? I had one more email's worth.

... nuts to this, I'm doing it anyway!

I'll say here I think getting more than just 9 monsters in the game will be a total game-changer (assuming the enemies have different AI), so it's weird trying to balance spells around only the enemy types we currently have.