Author Topic: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!  (Read 27539 times)

Offline chemical_art

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Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #75 on: December 15, 2012, 02:53:30 pm »
Who ho new update!
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Offline Mánagarmr

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Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #76 on: December 15, 2012, 03:00:21 pm »
Supreme Commander.

If you're not using Strat-zoom in that game you're doing something wrong.
Which I am, so what's your point?
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Offline Mánagarmr

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Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #77 on: December 15, 2012, 03:01:01 pm »
I actually think it might be a case that many computer platformers just support both as default. I don't really think about it myself, heh.
This might be it, tbh. To me, platformer means arrows. Always was.
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Offline chemical_art

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Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #78 on: December 15, 2012, 03:06:00 pm »
Supreme Commander.

If you're not using Strat-zoom in that game you're doing something wrong.
Which I am, so what's your point?


Just a joke I would imagine.

I do love that strat zoom though. Something really gets me excited of see my formations of blue colliding with units of red, bursts of yellow balls causes them to disappear. And then to zoom in and see the actual combat seemlessly for the most part. Brilliant!
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Offline Mánagarmr

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Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #79 on: December 15, 2012, 03:17:38 pm »
Just a joke I would imagine.

I do love that strat zoom though. Something really gets me excited of see my formations of blue colliding with units of red, bursts of yellow balls causes them to disappear. And then to zoom in and see the actual combat seemlessly for the most part. Brilliant!
This is totally agree with. Strat zoom is awesome and one of the best features SupCom/FA had. That, and the return of the real time physics system from TA. Accidently shooting down a strat bomber with an artillery shot is kinda priceless :D
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Offline MouldyK

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Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #80 on: December 15, 2012, 03:20:14 pm »
Okay, i'm confused by the Xbox Controls, even when I set them. xD This is weird for me.

Might just be m not used to it, but it's all I can use since using a laptop. I'm sure I will find something to fix it though.


EDIT: I think it might have to do with the controls being the same for the strategic view and the platforming. Like RT I use for a spell in platform, but it also means I have to use that for dispatching in the strategic view.


EDIT 2 (Electric Boogaloo): I think what I want to have is the controls not linked. Like how GTA and other games have On-Foot and In-Car controls seperate. Would it be possible to have Strategy and Platform control separate? :S
« Last Edit: December 15, 2012, 03:48:34 pm by MouldyK »

Offline c4sc4

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Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #81 on: December 15, 2012, 03:56:18 pm »
I'm not sure why the controls seems off for me, I love the Metroid games and played through Metroid Fusion on the GBA several times. I feel that my issues with the controls is that is is difficult for me to be able to aim quick enough and be able to aim and dodge all of the enemy shots. I think it may have something to do with in the Metroid games, at least as much as I can remember, there weren't very many enemies that shot projectiles, or at least not as many projectiles as in this game. Also in Metroid, enemies don't tend to 1-3 shot you as they are able to do in this game. Or perhaps the controls will just take more time to get used to.

Offline LayZboy

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Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #82 on: December 15, 2012, 05:04:22 pm »
- Bats have the strangest hitbox OR Light rocket doesn't hit half the time, couldn't tell which it was.
- Melee spells are, once again, useless because almost everything shoots you.
- The controls are Okay on the Keyboard, but take getting used to. Kept pushing E to enter for some reason.
- Servers don't refresh fast enough, kept trying to join MouldyK's server, only to find out he'd closed it ages ago but it was still being display'd.
- You die too easily on the lower difficulties, the default setting felt like "Master hero" (or whatever the 2nd highest was) from AVWW1,
- The Lunimous guy's Ammo spell only has like 2 uses before it's gone, I thought I had 20 ammo or something not 2.
- The World map looks nice and interesting, although it's not apparently clear on how to remove the deep.
- I think there should be a "Random" button on the warp zones, which teleport you to a random one out of the islands choices, but has a 2 turn cooldown before you can go back.

Offline LaughingThesaurus

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Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #83 on: December 15, 2012, 05:09:44 pm »
I think the enemy combat is pretty okay, since it demands you come up with unique tactics for every enemy. But I've never not died in 3 hits to a lieutenant. I mean I guess they function as blockades basically? But either way, they're ludicrously fast at shooting and stuff.

Offline Aklyon

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Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #84 on: December 15, 2012, 05:30:00 pm »
I found a floating monkey.

Offline Coppermantis

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Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #85 on: December 15, 2012, 05:44:36 pm »
I found a floating monkey.

That tends to happen if you attack those things at the wrong time.
I can already tell this is going to be a roller coaster ride of disappointment.

Offline Aklyon

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Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #86 on: December 15, 2012, 05:50:17 pm »
I didn't attack it, though. Its just continued climbing upwards after I killed something underneath of it.

Offline Penumbra

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Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #87 on: December 15, 2012, 08:17:43 pm »
I didn't attack it, though. Its just continued climbing upwards after I killed something underneath of it.

Then it works exactly like those monsters from Metroid!

Offline kesvalk

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Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #88 on: December 15, 2012, 08:22:14 pm »
just ask one question please:

the animations will have more frames right?

the art seems awesome, but the animations are absurdly bad.
i have a lot of faith in you guys, so i hope this is only because it's in alpha state, but i still have a lingering fear about the fluidity of the animations.

Offline Misery

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Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #89 on: December 15, 2012, 08:37:21 pm »
I'm not sure why the controls seems off for me, I love the Metroid games and played through Metroid Fusion on the GBA several times. I feel that my issues with the controls is that is is difficult for me to be able to aim quick enough and be able to aim and dodge all of the enemy shots. I think it may have something to do with in the Metroid games, at least as much as I can remember, there weren't very many enemies that shot projectiles, or at least not as many projectiles as in this game. Also in Metroid, enemies don't tend to 1-3 shot you as they are able to do in this game. Or perhaps the controls will just take more time to get used to.


Aye, enemies in Metroid almost never fired at you, particularly in the very first game.

Not to mention that, to be fair, for the most part the Metroid series (not the Prime games, never played those)  is just absurdly easy as a whole.   Often in a Metroid game, within one hour you generally have so much health that NOTHING except the actual Metroids and MAYBE the bosses could kill you.   Heck, in the first game you're basically invincible once you have one energy tank and the Varia.

Glad to see that's NOT the case with this game, since that particular problem is something that nearly all Metroid-vania games seem to have.