Author Topic: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!  (Read 27514 times)

Offline Gemzo

  • Full Member
  • ***
  • Posts: 137
Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #30 on: December 14, 2012, 03:55:34 pm »
Honestly, I'm curious how other testers have been playing. A private stream could be fun for those who have already gone through their first impressions and such. Although, at that point we might as well just do multiplayer instead.

Offline tigersfan

  • Arcen Games Contractor
  • Arcen Staff
  • Master Member Mark II
  • *****
  • Posts: 1,599
Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #31 on: December 14, 2012, 03:57:07 pm »
I think some of them are in the irc channel. You could chat with them there, and see if they'd be up for a game.

Offline Lancefighter

  • Core Member
  • *****
  • Posts: 2,440
Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #32 on: December 14, 2012, 03:57:27 pm »
No, thats a really good point chem - Its probably not a good idea for people who would be interested in it to see me playing..

And dont get me wrong - If there was any reservations they had about it, I can understand.

Also, theres already a multiplayer server up :D
Ideas? Suggestions? Concerns? Bugs to be squashed? Report them on the Mantis Bugtracker!

Author of the Dyson Project and the Spire Gambit

Offline madcow

  • Hero Member Mark III
  • *****
  • Posts: 1,153
Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #33 on: December 14, 2012, 04:08:37 pm »
Oh and apparently RPS posted a link to the gameplay footage.

Offline Gemzo

  • Full Member
  • ***
  • Posts: 137
Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #34 on: December 14, 2012, 05:14:31 pm »
Alright this is getting ridiculous. I just fought through the same old-dude henchman 3 times in the same tile. Not even a special tile or anything. After the third beating, he coughed up the "Restraining Order" achievement... Although it's not awarded for this ridiculous occasion specifically, it was very appropriate.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #35 on: December 14, 2012, 05:21:26 pm »
Alright this is getting ridiculous. I just fought through the same old-dude henchman 3 times in the same tile. Not even a special tile or anything. After the third beating, he coughed up the "Restraining Order" achievement... Although it's not awarded for this ridiculous occasion specifically, it was very appropriate.
The achievement may be repurposed to this end ;)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #36 on: December 14, 2012, 06:52:44 pm »
It's usually pretty bad form to stream or make videos of unreleased games, so I'd vote against it.
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline LaughingThesaurus

  • Master Member Mark II
  • *****
  • Posts: 1,723
Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #37 on: December 14, 2012, 07:08:58 pm »
It's usually pretty bad form to stream or make videos of unreleased games, so I'd vote against it.
It'd be best to release any content like that once open beta begins. Because... while it wouldn't officially be released, so to speak, it would be available to the public.
Edit: And that'd be what I would do. Any video of first impressions would only be made public after the game's release, if the game didn't change significantly between alpha and beta, and with permission from the devs. Otherwise it'd be like, an unlisted video PM'd to the devs or something... or just sent directly to them.

Offline Hyfrydle

  • Hero Member
  • *****
  • Posts: 587
Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #38 on: December 15, 2012, 08:47:52 am »
How are other alpha testers finding the controls? I'm having real difficulty as they are so different from the original game. It feels that it is more suited to a game pad and I don't currently have one.

Would be interested to see what others think.

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #39 on: December 15, 2012, 08:52:36 am »
How are other alpha testers finding the controls? I'm having real difficulty as they are so different from the original game. It feels that it is more suited to a game pad and I don't currently have one.

Would be interested to see what others think.
Didn't Chris say something about that? That it was going to be much more of a traditional platformer, and as such, a pad would make more sense?
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #40 on: December 15, 2012, 08:53:23 am »
As a note, I play entirely on the keyboard myself, while Josh uses the Gamepad.  I think Keith also uses the keyboard.

Adapting to the new controls when you're super familiar with the first game is hard, but if you take that out I think they're pretty straightforward.  Aiming at up and down angles without moving can be tricky, but generally you have time to line that up in advance.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Hyfrydle

  • Hero Member
  • *****
  • Posts: 587
Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #41 on: December 15, 2012, 08:58:47 am »
How does the aiming up and down work? I'm finding I have to press the attack and direction keys at the same time which is super tricky?

Offline MouldyK

  • Sr. Member Mark II
  • ****
  • Posts: 353
Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #42 on: December 15, 2012, 09:01:26 am »
Any idea of when the 2nd set of Alphas, if there are any,will get sent out or have they already been sent?

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #43 on: December 15, 2012, 09:04:26 am »
Any idea of when the 2nd set of Alphas, if there are any,will get sent out or have they already been sent?

Funny you should ask, I just put that in the other thread but will put that here too:

By the by.

If you've been wondering about the second round of alpha testers, and figured you were not in that batch last night, I just wanted to note that we did not actually send out a second batch last night.  The reason was that we simply didn't have our next build ready for the next group, because we managed to waste a lot of time yesterday trying to get Unity 4 (and thus Linux support) working satisfactorily.  It worked great except for some intense slowness on loading images on some machines, so we had to go back to 3.3 for now, sigh.  Wasted 18 man-hours on that yesterday.

But anyway, the next batch of 20ish alpha testers should get their emails around noon today.  I believe there were 23 people in the first batch.

(sorry for the giant font at the top there, but I needed to catch people's attention if they were skimming, since this was important info in a big thread).
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Valley 2 Enters Private Alpha -- First Alpha Screens And Video!
« Reply #44 on: December 15, 2012, 09:05:05 am »
How does the aiming up and down work? I'm finding I have to press the attack and direction keys at the same time which is super tricky?

Yeah, you just hold up and press attack, or down and attack.  That's pretty bog-standard for this sort of game...
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!