The thing is, I understand that I'm supposed to just be careful. It's not like I'm saying that the game is impossible, here. I'm saying that it really, really needs toned down for the default difficulty because of how tiny the margin for error actually is. I mean it, if they could just add two difficulties on top of the highest, and make Adept about what Featherweight is, or reduce the damage on Adept and use normal damage on Skilled or something, then you'd be able to make it through on Adept, and be challenged on higher settings because you want to be. I don't think a ridiculously hard gaming experience should by any means be the default. Complex, sure. I love the utility of spells, and I've made use of each spell to a rather unique potential that I did not expect. What I don't like is how I can make 3 blunders and be completely dead... which makes me restart the area with no change at all... which makes me want to rush... which makes me die more quickly. The crawler monkeys are more ridiculous because of how they can get stuck in the ground and knock me down by 2.1 health from my 5.0 that I have by default. That's absolutely ridiculous. Blind falls in caves into bat-filled rooms happen, I've been blockaded by enemy projectiles, and my only saving grace was me being lucky that I had a spell that would destroy them. It's not like it's impossible to solve these problems, but getting only a chance to mess up means there's no room for me TO solve these problems.
I do, on the other hand, agree with you on the perks. Stuff like +5% damage or +1 HP are things that I question actually make a difference in the amount of hits it takes to kill, or hits you can survive.
Ultimately, I guess it depends on whether they want you to always be a glass cannon. I mean, the balance is ongoing and all that, and if it does get changed, I'll be happy and I'll play the heck out of this. I love the strategy, and I feel like the strategy actually is a lot more clear-cut than surviving the action segments of the game. I don't understand why I can have such an incredible amount of trouble with the action part, but not even come close to worrying about food or scrap on the other hand... especially when strategy is what I'm actually bad at. It's weird that, as someone very good at action games, I struggle the most with the action parts of this game, having more or less mastered every other Metroidvania that I've played.