Finally (successfully) finished a game! Pretty good overall, although I did find a few bugs and have a few suggestions:
1. Typo on destroyed towers (Junkyard Robotic or Thawing): “The rubble here is plentiful enough to allow for
soe construction.” I'm guessing that "soe" should be "some".
2. Swamp Castles state that they allow survivors to move farther on the world map, but don't. My guess is that the description just needs to be updated (these provide cover now, right?).
3. On the map, it is possible to move diagonally through impasse tiles. For example, if the player is on tile #1 (see below), and there are Impasse objects on #2 and #3, the player can still move to #4 (assuming it can be occupied normally, of course). I'm not sure if that is intentional or not; it just seems really strange, considering survivors cannot move diagonally.
1
2 3
4
4. The Mesalord's Summon Molten Mesa does almost no damage (10's of damage when 500 is not uncommon) despite being a Lvl 5 Mage class ammo spell. Or is this spell meant to be a defensive spell (Ultimate Caliber)?
5. Crawlers whose paths cross destroyable boxes will crawl on boxes that have been destroyed. I think that this only works if they started to crawl on a set of boxes, and one or more boxes along the path were destroyed. For example, if crawler enemy C was on box #1 (see below) and the player destroys #2, the crawler will still continue to crawl up to #3, as if box #2 was still present.
[3]
[2]
C [1]
[Ground]
6. As mentioned by someone else on these forums, the Robotic Research Facilities feel a little bit too quick. I am also not sure what purpose the 'ducts' serve that can take you quickly from the entrance to the mainframe (they always seem to be jammed). So, here is my suggestion:
A. The distance to the mainframe remains the same as current.
B. Once hacked, the mainframe blocks the entrance, leaving the duct as the only exit from the room.
C. The player must use the duct to pass through a different, longer corridor to get out.
D. The new corridor joins the old corridor at the duct at the entrance.
I feel that this would provide the player with more of a feeling of hectic escape, having the original path blocked off and fighting through previously unknown territory to get out. I don't know how feasible it is, and I certainly don't see it being complete for the first few patches. I am 'testing the waters' at this point to see what other players think.
Overall, very well done so far. I hope that the release goes very well for you; you've all put in a ton of work for this