Author Topic: Valley 2 Beta .804 "The Angst Of A 360 In Search Of Its Control Node" Released!  (Read 3336 times)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
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Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
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One thing I'm running into is that deep gates can be activated before you know that they are there.  In this screenshot, I had purified a tile next to a windmill, which happened to be 3 tiles away from a deep gate.  I'm guessing this isn't intended because they don't seem to be balanced around being able to activate them without knowing where they are.  This ended up resulting in a lost game, as I got overwhelmed with monsters out of the gate.  I nearly closed it off, but I rolled 5 damage arriving on the gate after taking 4 damage killing the monster that had just spawned on it. 



Thanks for the report on this -- that's definitely not the flow we'd want.  I've put it on Keith's list to look at Monday or Tuesday.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline windgen

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This explains a lot!  I thought there was something I was missing about deep gates since they seemed to make the game really hard -- and the part that I was missing was that you're supposed to have an option to wait until you're ready to attack them.  I'm really looking forward to the build that fixes this.

I've hit the same issue multiple times.  My experiences:

They can be particularly deadly in the early game.

Attached is a screenshot of a game where I hit two of them on the same turn.  Neither was visible before they were activated.  Note that Demonica has not yet emerged.

When combined with evil outposts, robotic factories and/or impasse tiles, they are much, much harder.  This will also be somewhat addressed when you always have an option to wait:  You can go in from a different direction, build up a big presence of resistance in the area before you activate the gate, and/or wait until you're high level.