Author Topic: Valley 2 Beta .723 "Clinical Study Of Laser Spiders" Released!  (Read 4370 times)

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Valley 2 Beta .723 "Clinical Study Of Laser Spiders" Released!
« Reply #15 on: February 02, 2013, 11:42:42 am »
Working on a Saturday, I see. Good luck guys!
Huh?  I thought the sun just came up when someone took out a windstorm generator, didn't realize it had anything to do with the calendar...

;)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Valley 2 Beta .723 "Clinical Study Of Laser Spiders" Released!
« Reply #16 on: February 02, 2013, 12:26:47 pm »
MouldyK: well, I think I fixed the biggest stinker of an MP bug in some time, so here's hoping that it will at least be more playable (or less unplayable) in 0.724 ;)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline MouldyK

  • Sr. Member Mark II
  • ****
  • Posts: 353
Re: Valley 2 Beta .723 "Clinical Study Of Laser Spiders" Released!
« Reply #17 on: February 02, 2013, 12:39:20 pm »
I'll be the judge of that tomorrow! If it breaks even a bit, you'll be hearing from me! (Well probably LayZboy more likely since he just complains about anything unless it is functioning at what we like to call "100% German Efficiency", meaning perfection, no excuses!) ;)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Valley 2 Beta .723 "Clinical Study Of Laser Spiders" Released!
« Reply #18 on: February 02, 2013, 01:00:50 pm »
Coming up:

* Hacking escape changes:
** When playing through the robotic research facilities, monsters that you have previously encountered are no longer saved to disk.  This means that if you run through once and don't kill all the monsters that are chasing you, you don't have double the amount when you go back.
** When you are in the midst of a robot hacking escape, going into rooms you will find that the stationary floor, swimming, and ceiling clinger monsters are all absent.  This is to facilitate an escape that keeps moving, rather than one where you have to keep stopping and starting so much.


Also, regarding mini, you actually do take something like 60% more damage when you're small.  So do monsters when they are small -- the amount of more damage is based on how much smaller you are.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline madcow

  • Hero Member Mark III
  • *****
  • Posts: 1,153
Re: Valley 2 Beta .723 "Clinical Study Of Laser Spiders" Released!
« Reply #19 on: February 02, 2013, 01:29:31 pm »
Oh I didn't realize, thanks for clarifying about mini.

I can only modestly guess I was doing so well that I barely getting hit to ever get the chance to see ;)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Valley 2 Beta .723 "Clinical Study Of Laser Spiders" Released!
« Reply #20 on: February 02, 2013, 01:32:32 pm »
 :P
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline MouldyK

  • Sr. Member Mark II
  • ****
  • Posts: 353
Re: Valley 2 Beta .723 "Clinical Study Of Laser Spiders" Released!
« Reply #21 on: February 02, 2013, 02:56:44 pm »
Quote
Previously being on fire was only doing 1/100th of a heart's worth of damage to you per second, which was so small people thought it wasn't hurting them at all!
Now it has been fixed to do 1/4th of a heart's damage per second.

No fun! :P

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Valley 2 Beta .723 "Clinical Study Of Laser Spiders" Released!
« Reply #22 on: February 02, 2013, 03:02:14 pm »
Quote
Previously being on fire was only doing 1/100th of a heart's worth of damage to you per second, which was so small people thought it wasn't hurting them at all!
Now it has been fixed to do 1/4th of a heart's damage per second.

No fun! :P
On the contrary, that is how you know it's on ;)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Professor Paul1290

  • Sr. Member Mark II
  • ****
  • Posts: 395
Re: Valley 2 Beta .723 "Clinical Study Of Laser Spiders" Released!
« Reply #23 on: February 02, 2013, 05:43:27 pm »
I've also run into the following segment on my way to Level 2 mage classes after starting a new world:
http://i.imgur.com/tmWZfR8.png
There are several jumps like that and they were doable, but that second jump doesn't look like it's doable that early, at least not after five attempts. That might be a problem unless it's intended that the player might have to put off getting Level 2 mage classes until double jump is acquired.

Can you post the world file with you in there?  Those jumps are indeed too hard, and we can tone them down, but we need to figure out what the slices in question actually are.  Thanks!

I attached the world.

It's in the boss area on the way to unlocking the mage classes.

I'm not sure if I'm still in that particular spot in that world though. I've been giving it several attempts and it's pretty tricky to get there sometimes. If it's not actually in the room it's already in the building I think.
« Last Edit: February 02, 2013, 05:46:23 pm by Professor Paul1290 »

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Valley 2 Beta .723 "Clinical Study Of Laser Spiders" Released!
« Reply #24 on: February 02, 2013, 05:44:38 pm »
Thanks, I've put a note for Josh to look into it.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline tigersfan

  • Arcen Games Contractor
  • Arcen Staff
  • Master Member Mark II
  • *****
  • Posts: 1,599
Re: Valley 2 Beta .723 "Clinical Study Of Laser Spiders" Released!
« Reply #25 on: February 02, 2013, 06:00:48 pm »
Done. Here is an updated copy of your world.

Offline Professor Paul1290

  • Sr. Member Mark II
  • ****
  • Posts: 395
Re: Valley 2 Beta .723 "Clinical Study Of Laser Spiders" Released!
« Reply #26 on: February 02, 2013, 07:38:51 pm »
Thanks a bunch!  :D

Offline tigersfan

  • Arcen Games Contractor
  • Arcen Staff
  • Master Member Mark II
  • *****
  • Posts: 1,599
Re: Valley 2 Beta .723 "Clinical Study Of Laser Spiders" Released!
« Reply #27 on: February 02, 2013, 08:43:01 pm »
My pleasure. :)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!