So, a few thoughts after a bit of time with the new version.
I think the overall effect of the removal of angled shots may be good, but for now, it really does seem to be causing huge imbalances. I started a new game, and of my 5 starting mage classes, Forgician is the *only* one worth using. The others all rely too much on attacks that absolutely needed the aiming to be of any use against things that were not exactly at your current vertical level; and this game doesnt exactly have many flat areas. Most of them also have no way of blasting enemy shots. In particular, Stonebinder and Entropicist are useless; heck, Entropicist has 2 spells, both straight-shot spells, that do pretty much the same thing, which right now is hardly anything at all. Straight shot spells dont have much use right now. Forgician gave me the wave spell as well as Campfire, so I actually have some options in combat. Whip spells are also useless right now, though I dont think that's much due to lack of aiming.... even with aiming, I dont think I could find a use for it. Fullisade is also pointless, needs it's overall firing angles widened, right now it's just a slightly odd straight-shot spell. In short, quite a number of spells could probably do with reworking or outright replacement.
The game's overall difficulty also seems..... lower? Quite a bit lower, actually. For the sake of comparison I started another game on Skilled for combat difficulty, and, early on at least, mistakes I make simply dont matter; enemies dont hit me much, and even if they do, they dont do much damage. There are situations that I can simply crash right through and basically ignore due to this, without any real problems afterwards. I'm still in the very early game though, but I'd be very surprised if anything manages to kill me anytime soon.
Lessee..... what else is there.....
I found one item early on, and this one had a REALLY noticable effect, in that it tripled my shots, and it had 9 endurance..... that's MUCH better. It was still temporary enough to not become overpowered in any way, but the effect was strong and useful, as opposed to not doing a whole lot. That's the only one I've found so far. Though a bug cropped up with that when I was using the water spells with it, in that stuff kept doing "infinity" damage to enemies.
The "fall room" at the end of level-up towers also has the camera too high.
Oh, and the purification changes are very good. Very good indeed. I think that fixes the only real problem that the strategic mode had, at least in my experience. I cant think of any other issues with it.
Aside from alot of broken/useless spells right now, it's a good update so far. Though I'll spend a bunch more time with it later.