Well, I see 0.705 is out, definitely good. Yay, the perks work fully now. The combat and sidescrolling bits in general seem pretty well balanced with that functioning properly, though I notice that the henchmen seem VERY quick to die at times (which was the case before as well). They are extremely vulnerable to certain types of spells. Like the "wave" sort, that makes an arc of explosions appear in front of you, or the last one I fought, who went down to Insect Rocket, which also kept shattering his shots (the pattern with the blue bullets that boomerang back at you).
Also, alot of very funky glitches with chunks. I'll attach the error log on this post here, I saw the error more than once. Vertical areas also have gone all "jagged", is the best way to put it. Devoid of any sloping tiles, for the most part. I saw this both in caves and in a tower. Impassible chunks (requiring feats I dont have) are still an issue, but as this usually seems to happen in caves, it hasnt stopped my progress so far; I can get IN just fine, but cant get back out without the poison pill. Also I kept spawning in the sky, when entering the cave tiles.
The main glitch that I'm aware of beyond all of that is still the one with the projectiles. For example, Insect Rocket; normally it's supposed to explode into a small burst of shrapnel. If it's close to a wall when it does this though, it may not produce any at all. I had one point where I was firing along a low cieling, and even though it never touched the ceiling or a wall, it refused to burst properly. This is definitely the most common bug that I encounter in the game (happens with many spells of all sorts of types).
Other than those things.... no real problems currently. Though, I didn't get very much time with the game today, so not much feedback to give right now. The challenge is ramping up nicely, and the perk system does a very good job of offering a trade-off between having more health, or having more stats. Really like how that works out.
I also had the most bloody stupid death yet. Went into a cave, past lots of those aggravating ice bats, fought Lilith, go into the room with the perk icon, pop a couple of annoying balloon things, storm dash towards the perk, and..... die RIGHT in front of it because I rammed a crawler. Not one that wasnt visible either, no, just one I didn't NOTICE. I swear the game set that up on purpose, it did! The RNG is just out to get me!
And congrats on beta! This game is really coming along very nicely. Enjoyed the heck outta it so far.