I tried using light rocket in the new version on a multiplayer server and it threw errors. It did not explode and was essentially a slider (that doesn't do damage). Here's the error that happens every time I shoot it.
FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
at GameEntity.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in <filename unknown>:0
at AbilityUseResult.SerializeTo (.AbilityTypeData TypeData, .ArcenSerializationBuffer ExternalOutputBuffer) [0x00000] in <filename unknown>:0
at QueuedAbilityUse.SerializeTo (.ArcenSerializationBuffer ExternalOutputBuffer) [0x00000] in <filename unknown>:0
at QueuedAbilityUse.TryExecute () [0x00000] in <filename unknown>:0
at Game.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0
Stack Trace: at GameEntity.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in <filename unknown>:0
at AbilityUseResult.SerializeTo (.AbilityTypeData TypeData, .ArcenSerializationBuffer ExternalOutputBuffer) [0x00000] in <filename unknown>:0
at QueuedAbilityUse.SerializeTo (.ArcenSerializationBuffer ExternalOutputBuffer) [0x00000] in <filename unknown>:0
at QueuedAbilityUse.TryExecute () [0x00000] in <filename unknown>:0
at Game.ProcessSimStep () [0x00000] in <filename unknown>:0
at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
at Game.RunFrame () [0x00000] in <filename unknown>:0
at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity)
at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity)
at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity)
at Configuration.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText)
at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity)
at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause)
at MainCameraLogic.MainUpdateLogic()
at MainCameraLogic.Update()