Author Topic: Updates  (Read 2398 times)

Offline Vampyre

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Updates
« on: September 28, 2011, 04:45:47 pm »
Hi guys !

I see that you are very busy with the updates... That's good for us ! I won't shoot or flame on you on those updates, they are more than welcome and it is always nice to see the programmers so much involved in their babies (I so love indies games for that).

But what I don't know is this one : once the world is generated, are the updates still bringing those changes into my save game ? If you guys make a small change in how the dungeons are built for example, will that be inside my save world ? Or do I need to start it  over with a new generated world ?

Offline tigersfan

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Re: Updates
« Reply #1 on: September 28, 2011, 04:47:22 pm »
You don't have to start a new world. A change in how a dungeon is made, for example, won't affect any dungeons you've already been in, but, all new dungeons will be made according to the most recent changes.

Offline x4000

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Re: Updates
« Reply #2 on: September 28, 2011, 04:48:02 pm »
Yes, it works with your existing world, but not with dungeons that are already generated. So if you go into a building, that's it, that's what the dungeon layout is.  If you have not gone into a specific room yet, though, and we change how that room would be populated, then the ROOM would be up to date even though the building layout is not, though.  And given that you spend a reasonably short amount of time in any building or room, and constantly move on to new ones, all those would be up to date with whatever the latest version is.

Same deal with regions, settlements, etc, etc.
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Offline BobTheJanitor

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Re: Updates
« Reply #3 on: September 28, 2011, 04:57:30 pm »
So in few months we can still come back and look at what rooms used to look like before furniture? And we can tell our grandchildren, "I remember when this was all orange groves, as far as the eye could see."

Offline x4000

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Re: Updates
« Reply #4 on: September 28, 2011, 04:58:51 pm »
Hahahah, exactly.
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Offline keith.lamothe

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Re: Updates
« Reply #5 on: September 28, 2011, 05:02:51 pm »
Yea, I think there are still some worlds from 0.401/0.402 kicking around :)
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Offline c4sc4

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Re: Updates
« Reply #6 on: September 28, 2011, 05:04:51 pm »
Yea, I think there are still some worlds from 0.401/0.402 kicking around :)
Oh, there definitely are.

Offline Vampyre

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Re: Updates
« Reply #7 on: September 28, 2011, 05:10:31 pm »
Wow, so many answers. Thank you for the fast answers ! Thanks, as usual at Arcen, you rock guys ! Keep it that way, that's why I play indies !

Offline Nalgas

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Re: Updates
« Reply #8 on: September 29, 2011, 12:54:11 am »
Yea, I think there are still some worlds from 0.401/0.402 kicking around :)

Oh, there definitely are.

Absolutely.  As I said in one of my pre-Mantis feedback emails, I fully intend to keep my original 0.401 world to show my friends its oddities when multiplayer eventually exists.  And then yell at them to get off my lawn, of course.

Sadly they removed these things, which I wanted to make people boggle at.  I did at least get some entertainment value out of it, though, because they reused the object ID for the icicle leaper enemy, so when I loaded the world again in that version, a bunch of them appeared out of nowhere inside my settlement.  Both I and my NPCs were very confused.  It was pretty great.

Offline c4sc4

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Re: Updates
« Reply #9 on: September 29, 2011, 12:56:19 am »
Sadly they removed these things, which I wanted to make people boggle at.  I did at least get some entertainment value out of it, though, because they reused the object ID for the icicle leaper enemy, so when I loaded the world again in that version, a bunch of them appeared out of nowhere inside my settlement.  Both I and my NPCs were very confused.  It was pretty great.

Haha, the same thing happened to me with the icicle leapers. I had 3 rows of retorts, although mine where stacked 4 high or something like that.

Offline zebramatt

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Re: Updates
« Reply #10 on: September 29, 2011, 04:28:09 am »
What are they?

Offline Nalgas

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Re: Updates
« Reply #11 on: September 29, 2011, 05:20:18 am »
What are they?

When you learn new crafting recipes from books, you get to choose one out of a few at random.  The way that's handled now is that it's seeded per guardian stone, so you get a different set to choose from depending on which stone you pull up the list at, but you can't just do silly things like stand in one place and open and close it until you find the one you're looking for.  If there aren't any new things you can learn, it just doesn't give you anything to choose from and doesn't let you turn the book in at all in the first place.

Previously, you could keep handing profession books in even if there were no new things you could learn, and you could continue leveling up that way and getting experience.  To keep you from being able to reset the list of spells or whatever you could select from, it would generate a "retort" (the small green stones), and under normal circumstances it would only exist while you were in the menu choosing what to learn.  Then it would go away as soon as you made your selection and closed the menu.  However, if you didn't choose anything, like if you didn't have anything to choose from, it would save the retort for future use (i.e. when new spells were added to learn) to keep the seed for the RNG the same.  Obviously this became very silly very quickly, and it made more sense to just not be able to hand in the books in the first place, and that's how icicle leapers were born.