I don't know if I'd count that as a win; I just happen to have stuck around the computer game industry since I first played Nolan Bushnell's SpaceWar port on the big red arcade box in the early '70s. It wasn't until 1981 that I had a computer of my own: a Radio Shack Color Computer with its 6809 processor running at a blazing 0.89 MHz.
The thing that amazes me when I look back is just how limited we were then. In a way, making games was easy because the technical limitations were so extreme. There was only so much you could do. Technology has come so far in 30 years that there is no basically no limit -- if you can imagine it, you can create it and share it with millions of people.
Seeing it that way, it's sort of cool that roguelikes are still popular. A fundamental concept never goes out of style; we just get more sophisticated in their presentation.
I wonder what computer games will look like 30 years from now.
I bet there'll still be versions of Rogue.
And STRTRK.