Author Topic: Too artificial buildings maps?  (Read 2955 times)

Offline zebramatt

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Re: Too artificial buildings maps?
« Reply #15 on: October 11, 2011, 12:12:03 pm »
That's just it: basement rooms and downward stairwells drawing above you on the graph is still it being "drawn properly".

That's just the way it is!  :)

Offline Nalgas

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Re: Too artificial buildings maps?
« Reply #16 on: October 11, 2011, 12:43:02 pm »
Yeah, by nature of a graph, that is by definition "proper".  The only thing it shows is the interconnectedness of the rooms, not their physical orientation/location/relative size or anything like that.  That's why it's both a bit confusing (if you're not aware of that quality of them) and why it saves so much space.

Offline Hyfrydle

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Re: Too artificial buildings maps?
« Reply #17 on: October 11, 2011, 02:26:16 pm »
After lot's of playing I really like how the maps work and enjoy exploring the buildings. I must admit that for the first few game levels I was totally confused but it all started to make sense so maybe some better explanation for new players would be useful.