Author Topic: Quick note that 0.505 is out.  (Read 3009 times)

Offline Nalgas

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Re: Quick note that 0.505 is out.
« Reply #15 on: September 29, 2011, 01:29:35 pm »
if I'm playing Zelda, and I'm all out of fairies when I get to a boss monster, then likely I'm going to leave and get back a cache of fairies before going in.

If I'm playing Zelda, and I'm all out of fairies (and potions and whatever else that particular game in the series lets me stuff into bottles) when I get to a boss monster, then likely I'm going to waltz right in and win anyway, because the more recent ones in particular have been pretty easy.  They're still fun but generally not very challenging, aside from occasionally some of the optional stuff, sort of.  They also frequently give you some source(s) of healing in the boss room itself (pots in the corners or whatever), unlike AVWW, which further reduces the need to bring your own.

To add to this, I've noticed the Amoeba fights last night were probably causing my system to drop frames.  I think I'm playing with Vsync on, so the jarring flip from 60fps to 30fps seems to be happening with projectile saturation.

Also, I've got an absolute screamer of a system, so it seems the extra logic or rendering on those projectiles must be somewhat costly.  I'm running on an Intel i7-980X & Nvidia GTX 470.

Tonight I'll probably try finding one and turn Vsync off to check, not sure if it's just going over 16ms on frames or something else.

I cannot recommend highly enough (or often enough; this must be the fourth time this week already) using something like D3DOverrider to force triple buffering to get around that problem.  Why it's not a standard option in Unity, the world may never know, but it's much nicer playing the game when it can drop from 60 to 59 fps instead of having to go straight to 30.

Offline zebramatt

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Re: Quick note that 0.505 is out.
« Reply #16 on: September 29, 2011, 01:45:33 pm »
Yeah, balance on things like that are really tricky since characters are in infinite supply.  In terms of the health drops from the small monsters, that's actually coming so that might solve a lot of it right there.

Yeah, I'm excited about it!  :)

Also, I know I should be the last person in the world to report this but today I decided to revisit the commodity tower with the boss who killed poor Blunts moments before he was able to land the killing blow and... the boss had the pitiful few hit points Blunts had left him with!!

Incidentally, Blunts's ghost killed me immediately after I despatched the boss creature; then he rounded up all the ghosts of my former characters and laid siege on my town! And to think I lamented his death so.

On Mantis.

Offline x4000

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Re: Quick note that 0.505 is out.
« Reply #17 on: September 29, 2011, 02:24:57 pm »
Regarding Zelda: yeah, the later ones are way easier.  I was mostly thinking of when I was younger and they were harder.  Although, really the older ones aren't as much harder as you might think -- general gamer skill and acclimation to the controls I think has outpaced its difficulty increases, is the main thing.  But points taken on the pots, etc.

Regarding D3DOverrider: Goodness, that's a really nice thing to be able to do.  I imagine that will really help.

zebramatt: Thanks for the report on this.  That's really surprising that it didn't kick its health back up!  Not sure what's going on there.
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