Hey folks, a lot of you expressed some concerns about our beta marketing copy not really conveying as much as it should about the game, so we're posting our 1.0 copy here for you to see and critique. Have at it!
About the GameA modern take on the 16-bit era, A Valley Without Wind 2 blends a variety of mechanics across multiple genres, seamlessly bringing together the best qualities of old-school platform-shooters and turn-based strategy games. You choose how and where to explore via the world map, how to upgrade your character via mage classes, feats, and perks that you unlock, and how to battle the forces of evil every step of the way.
Your character is a mage who has infiltrated the inner circle of the evil Demonaica, and you now share the power of immortality that he uses to terrorize the land. Using this power against him, it's time to lead an uprising and ultimately bring him and his henchmen back to mortality so that they can be dispatched.
Gameplay alternates between two modes that complement each other: brief, tightly-designed platforming segments where your character customization and equipment can be tuned to meet the tactical needs of the current stage; and quick strategic turns on the world map where you order your troops to fight, scavenge, build, recruit, farm, and use special powers. Demonaica and his armies pursue your forces directly on the world map, while his five henchmen have been sent to recapture you in the platforming segments.
Your immortality came at great personal cost, but it makes you the one last hope of saving the world from darkness.
Key Features: Platforming and Turn-Based Strategy Coupled Together:
Flip back and forth between your own adventure, and the progress of the resistance you're in charge of. Freely adjust difficulty levels for both to tailor the experience to your own personal playstyle. Both sides of the game can be quite easy or incredibly hard.
More Tactile Combat:
The physics of movement and attacks have been completely redone from the first title, with more traditional gamepad and keyboard support. Spells have mass and can block each other, leading to many interesting tactical situations in the platforming segments.
Vastly Improved Visuals:
Fully redone artwork by Heavy Cat Studios, including 125 all-new monsters, 200 spells, and lots more.
Focused Gameplay Arc:
Unlike the endless sandbox-style first game, this complete re-imagining has a distinct beginning, middle, and end.
Procedurally Generated Worlds:
Each world is a unique challenge, leading to excellent replay value once you do beat the game!
Co-Op Multiplayer:
Bring along as many friends as you like on your journey, depending on your connection speed. 2-8 players recommended on most Internet connections; many more on LAN.
See Just How Deep An Arcen-style Rabbit-Hole Goes:
After dozens of hours you still haven't seen it all: 50 mage classes in 5 tiers, 200 spells, 125 enemies, 14 biomes, 100+ types of world map tiles, 64 character customization perks, 100ks of procedural equipment possibilities.
Extra Challenges For Expert Players:
String together flawless kills to earn "concentration" and become even stronger. Beat the game on harder difficulties to earn rare achievements.