Just wanted to jump in here and ask some more about combat. First off the videos are looking nicer and nicer, slowing down the movement of things looks like a huge improvement, giving you time to do 'whatever' and also keeping the camera such that it is more in front of the player. I remember kind of seeing that first video going, oh no, to looking at the latest one up there now thinking, wow I could def get into exploring that world.
Anyway so I was curious as to the sort of lore/tech level you were going to go with. Will there be melee style attacks, or guns, spells, mana? Will you be building weapons/traps etc?
I know you mentioned a zelda as an inspiration, I think I sort of get what you mean. Have you played secret of mana? I felt like that was one of the best of that 'style' of gameplay, it kept it sorta faster action and short encounters but still had a pretty good system going on under the hood with a lot of options.
Well I keep retyping this paragraph to try to rephrase here, I totally understand this is really early on in the game and obviously there is a lot being worked on that we haven't seen yet that will add aspects to the game, AND i know that the early on 'run at you and blow up enemy' is in place as a milestone more than a gamplay element, but I guess I wanted to lend voice that even if combat isn't a big part of the game, it is still going to be an important one.
I think something that might be worth thinking about is having some sort of cause/effect rules that drive combat and interactions with bad guys in general. An example might be say magicka in which all the elements can all play really well with one another, or even something such as the classic final fantasy rule of healing spells doing damage vs undead type enemies.
I'm rambling here, but the more I think about it, I think what the combat needs right now is a way for you to be able to stand your ground, either to knock something back, freeze it, or just take the damage thrown at you, or a fast dodge move or something. I guess the itch the video sends my way is kind of triggering memories of basically pulling in an mmo so to speak.
Ok take for example the recent dawn of war game, been playing that a bit, and at the harder levels, in some senses I find the game boring since what you are doing is basically creeping up to bad guys out of their anger range, dropping long range ordnance on them and/or drawing them into an overwhelming field of fire. The harder I make the game, the more I have to play the ranges and 'agro range' of the guys coming at me, the more I have to sit and wait for cooldowns to be up and wait for energy to go up between waves.
I'm jumping all over here, so will try to wrap it up. Not even sure my point, I guess in to say that running around kiting bad guys won't be fun, but I think you know that too
Either way I'm really looking forward to this game and I think you are doing something great and original here and I really hope to see this game grow into something special.