Author Topic: The usefulness of traps.  (Read 15073 times)

Offline Professor Paul1290

  • Sr. Member Mark II
  • ****
  • Posts: 395
The usefulness of traps.
« on: April 05, 2012, 01:37:13 am »
The traps currently don't work and I noticed that's already in the Mantis.

However, even if the traps did work, I'm not too sure how useful they would be the way things are now. Given the number of enemies in this game that fly and how quickly players tend to pass through rooms, the traps in their current state don't seem like they would be used much.

To make them useful, I almost think you'd have to turn them into some kind of floating mine or something like that.

Offline Hyfrydle

  • Hero Member
  • *****
  • Posts: 587
Re: The usefulness of traps.
« Reply #1 on: April 05, 2012, 05:37:14 am »
I've been in the beta from the start and I've never used a trap. As you say it's much easier to attack with spells. Maybe traps will become more useful in future updates.

I like the floating mine idea though would be an interesting gameplay mechanic.

Offline Mánagarmr

  • Core Member Mark V
  • *****
  • Posts: 4,272
  • if (isInRange(target)) { kill(target); }
Re: The usefulness of traps.
« Reply #2 on: April 05, 2012, 06:21:58 am »
I've also never used traps, even after their damage boost.
Click here to get started with Mantis for Suggestions and Bug Reports.

Thank you for contributing to making the game better!

Offline KingIsaacLinksr

  • Master Member
  • *****
  • Posts: 1,332
  • A Paladin Without A Crusade...
Re: The usefulness of traps.
« Reply #3 on: April 05, 2012, 03:36:53 pm »
Yeah, I have to agree, with my recent playing, I primarily use my spells and completely forget that I have bear traps until I'm sorting through my spell list for a boss/new area. 

King
Casual reviewer with a sense of justice.
Visit the Arcen Mantis to help: https://www.arcengames.com/mantisbt/
A Paladin's Blog. Long form videogame reviews focusing on mechanics and narrative analyzing. Plus other stuff. www.kingisaaclinksr.com

Offline eRe4s3r

  • Core Member Mark II
  • *****
  • Posts: 2,825
Re: The usefulness of traps.
« Reply #4 on: April 05, 2012, 03:38:08 pm »
I think the game is a bit too fast paced and small in level scale to warrant placing (and planning to use) traps at all.
Proud member of the Initiative for Bigger Weapons EV. - Bringer of Additive Blended Doom - Vote for Lore, get free cookie

Offline KingIsaacLinksr

  • Master Member
  • *****
  • Posts: 1,332
  • A Paladin Without A Crusade...
Re: The usefulness of traps.
« Reply #5 on: April 05, 2012, 03:39:12 pm »
They might be useful for that Meteor mission or other things when I have to defend places, but generally yes, this game is just too fast paced for traps.

King
Casual reviewer with a sense of justice.
Visit the Arcen Mantis to help: https://www.arcengames.com/mantisbt/
A Paladin's Blog. Long form videogame reviews focusing on mechanics and narrative analyzing. Plus other stuff. www.kingisaaclinksr.com

Offline Kregoth

  • Jr. Member
  • **
  • Posts: 54
Re: The usefulness of traps.
« Reply #6 on: April 05, 2012, 04:34:16 pm »
Yes currently traps are useless :( unless the devs plan to add tower defense missions or something similar, I think they will remain sadly useless  :(

Offline Terraziel

  • Sr. Member
  • ****
  • Posts: 314
Re: The usefulness of traps.
« Reply #7 on: April 05, 2012, 05:15:47 pm »
I think there is a place for traps as whole, they just need to be made very distinct in purpose.

By which I mean, if we take the Bear Traps as an example, they either need to be very high damage to make up for limited utility, or they need to be primarily a way to stop enemies moving so that you can do the damage from a distance.

I would take either against utahraptors for example.

Offline BobTheJanitor

  • Master Member Mark II
  • *****
  • Posts: 1,689
Re: The usefulness of traps.
« Reply #8 on: April 05, 2012, 05:51:59 pm »
Traps that you could throw would be useful, instead of just dropping them at your feet. Also traps with some height to them so they can reach airborne enemies, which is a majority of the enemy types. A 'laser trip wire' style trap that fired off fast moving death straight up when something passed a few feet over it would be useful. This could even stick to ceilings. Fun!

But the current bear-traps and close to useless. I haven't even used them in so long that I admit to not even knowing how much damage they do. It would have to be pretty huge to be comparable to what you could do by just shooting the enemy in the time that you take to stop and place the trap, and then wait for them to walk over it, while probably taking damage yourself since you're not dodging...

Offline eRe4s3r

  • Core Member Mark II
  • *****
  • Posts: 2,825
Re: The usefulness of traps.
« Reply #9 on: April 05, 2012, 06:20:15 pm »
I think the only use i would want out of traps is a field effect, slow down, do a field-based attack or reduce hit-chances for enemy spells (like 50% just phase out instead of damaging you) etc.... basically, traps could become magical weapons that we place, that take about 3 seconds to charge then deploy a field with a PLOP and OOMPH and that field stays there (use not possible on battlefields)

Basically, something to slow down or catch enemies in would be practical, also IF at all, traps should cost mana and not be a consumable
Proud member of the Initiative for Bigger Weapons EV. - Bringer of Additive Blended Doom - Vote for Lore, get free cookie

Offline zebramatt

  • Master Member Mark II
  • *****
  • Posts: 1,574
Re: The usefulness of traps.
« Reply #10 on: April 06, 2012, 04:53:24 am »
I like traps as consumables rather than magic-based but I agree with most everything else here.

Offline eRe4s3r

  • Core Member Mark II
  • *****
  • Posts: 2,825
Re: The usefulness of traps.
« Reply #11 on: April 06, 2012, 06:59:28 am »
Yeah.... we could also make trap cast energy separate and crafting "charges" it

This reminds me, that I think the crafting system is a bit too shallow... with absolutely no dynamic result. ^^
Proud member of the Initiative for Bigger Weapons EV. - Bringer of Additive Blended Doom - Vote for Lore, get free cookie