xml based spell effects also has the added + that you can easily extend the particle system with new features without breaking all your older spells again and again
The way that I had the stuff done before in code, that was already true; but, it's a nice way to do things.
Well this ought to be one of those "game-changing" updates for sure ;P At least in terms of "feel" of the spells
Yeah, they definitely feel really different. It's interesting, because even something like lightning espers (or any of the bosses that fire projectiles) really does feel very different. I always know exactly where the collision boxes are anyway, but I find it vastly easier to dodge these things now even so. And a number of the spells just plain look
better, even though I've done no new art for this update. It's all just animating and combing the stuff better in the particle system I'd already created months ago. But now it's way faster for me to create new effects, too, which is a plus.