Author Topic: The latest on the Valley 2 schedule  (Read 27633 times)

Offline Aklyon

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Re: The latest on the Valley 2 schedule
« Reply #105 on: November 25, 2012, 09:44:04 am »
AVWW 2: Revenge of the town scenery?

Offline tigersfan

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Re: The latest on the Valley 2 schedule
« Reply #106 on: November 25, 2012, 10:48:21 am »
AVWW 2: Revenge of the town scenery?

LOL!

Offline Coppermantis

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Re: The latest on the Valley 2 schedule
« Reply #107 on: November 25, 2012, 04:36:16 pm »
That actually was the stratospheric citadel -- you can get those for your town in the first game, though its very hard. In the second game they have a more nefarious purpose. :)

Well how about that.

I wonder what this nefarious purpose will be. I instinctively think something like the Ice Pirates, but those weren't exactly nefarious.
I can already tell this is going to be a roller coaster ride of disappointment.

Offline LaughingThesaurus

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Re: The latest on the Valley 2 schedule
« Reply #108 on: November 25, 2012, 04:37:52 pm »
Stratospheric Citadels are enemy buildings now?
...were the survivors from the last game made the evil overlord now? =o

Offline Coppermantis

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Re: The latest on the Valley 2 schedule
« Reply #109 on: November 25, 2012, 05:49:22 pm »
Stratospheric Citadels are enemy buildings now?
...were the survivors from the last game made the evil overlord now? =o

It sort of makes sense. Once the winds were driven back and the overlord's threat eliminated, they no longer had to cooperate and work hard to survive. The survivors begin to become more independent and form multiple factions that fight over the land that is now available for taking. Weaker survivor groups are eliminated and the stronger ones begin to subjugate the remainders, taking control of the Stratospheric Citadels, Overlord towers and so on, essentially becoming that which they once fought against.

Of course I doubt this is actually what happened, but hey.
I can already tell this is going to be a roller coaster ride of disappointment.

Offline Aklyon

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Re: The latest on the Valley 2 schedule
« Reply #110 on: November 25, 2012, 06:42:36 pm »
Stratospheric Citadels are enemy buildings now?
...were the survivors from the last game made the evil overlord now? =o

It sort of makes sense. Once the winds were driven back and the overlord's threat eliminated, they no longer had to cooperate and work hard to survive. The survivors begin to become more independent and form multiple factions that fight over the land that is now available for taking. Weaker survivor groups are eliminated and the stronger ones begin to subjugate the remainders, taking control of the Stratospheric Citadels, Overlord towers and so on, essentially becoming that which they once fought against.

Of course I doubt this is actually what happened, but hey.
It could be what happened in (the original area of) Environ, you just didn't mention where the Glyphbearers and the Illari fit in there.

Offline LaughingThesaurus

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Re: The latest on the Valley 2 schedule
« Reply #111 on: November 25, 2012, 07:21:40 pm »
I haven't unlocked all the mysteries but, it seems like there should be one for something like 'why things went to hell in the first place'.

Offline Aklyon

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Re: The latest on the Valley 2 schedule
« Reply #112 on: November 25, 2012, 07:41:15 pm »
Speaking of mysteries, are those returning, Chris?

Offline KDR_11k

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Re: The latest on the Valley 2 schedule
« Reply #113 on: November 26, 2012, 03:49:01 pm »
AVWW 2: Revenge of the town scenery?

Lesson learned: Don't build gazebos in your town!

Offline tigersfan

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Re: The latest on the Valley 2 schedule
« Reply #114 on: November 26, 2012, 03:52:20 pm »
AVWW 2: Revenge of the town scenery?

Lesson learned: Don't build gazebos in your town!

Or if you do, definitely don't shoot them with arrows!

Offline x4000

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Re: The latest on the Valley 2 schedule
« Reply #115 on: November 26, 2012, 08:10:22 pm »
Cheers folks. :)

To the question about mysteries: those won't be returning, at least not in the 1.0 version of Valley 2.  However, there is quite a bit more text of different sorts that is more gameplay-integrated and which helps to progress things as well as giving little bits of backstory.  We have a new "text interjection system" that we're putting to excellent use.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline LaughingThesaurus

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Re: The latest on the Valley 2 schedule
« Reply #116 on: November 26, 2012, 10:33:02 pm »
A text interjection system almost sounds like a fancy version of what Ninja Gaiden (NES) did for storytelling.

Offline x4000

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Re: The latest on the Valley 2 schedule
« Reply #117 on: November 26, 2012, 10:57:47 pm »
What ninja gaiden did was more like what we're doing for some of the key cutscenes in shattered haven. We call those "comic panels." The text interjection system here is more along the lines of how sudden triggered minor cutscenes can happen in various early final fantasy games, except these are only made of text. In shattered haven we have a much richer cutscene engine for in-engine stuff like ff4 or ff6 were capable of. That level of technical capability, not that level of storytelling. ;)
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Offline LaughingThesaurus

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Re: The latest on the Valley 2 schedule
« Reply #118 on: November 26, 2012, 11:27:38 pm »
So we can have conversations just sort of happen in the form of multiple dialog boxes then basically?

Offline x4000

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Re: The latest on the Valley 2 schedule
« Reply #119 on: November 27, 2012, 07:31:33 am »
More or less; those get triggered at various points. A lot of them are one-liners that block the action while you read, to keep things moving though. Bosses talking to you, etc.
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