Thanks for the support, guys.
Oh, and eRe4s3r, I saw those explosions but haven't had a chance to check them out in-game yet. Will see what I think in a version coming up, and they might make it into the official. The forcefield-blocked effect you did was brilliant.
Teal_Blue -- maybe there will be day and night. There will certainly be darkness.
HitmanN and TopShelfCookieJar -- in terms of shadows, there are just a lot of complexities not clear from that sole screenshot. Skies, buildings, and so forth. I'll certainly consider it, but it's one of those things that strikes me as final-polish and not initial-implementation. We'll see. After getting a bit further in I might be completely on the other side and put them in post-haste, but I'm not there yet. In terms of the lighting on the trees, they are all lit from the right, but we do let them get flipped in the x range to add more variety. If we started getting more into things like shadows, etc, then we might have to stop that. But I think that would be a hit to variety.