Author Topic: the 'adventurer' class  (Read 1556 times)

Offline jonasan

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the 'adventurer' class
« on: June 12, 2012, 09:38:10 am »
ok, so i havn't played for a few updates and in my session today i was thoroughly impressed with the new balance and character changes - but one of the other recent changes caught me out completely - the 'adventurer' profession...

   ... it took me quite a long time to get stonebinder, lunbermancer and aquaurist on my second continent of this world... and while playing around with the new upgrade system i thought i would check out how the enchants would effect the other characters in my stable by glyph swapping around a bit.... then with my character of choice i head back out into the world and crank out a couple of missions to get wind shelter scrolls to get me over to the lava flats and skelbot junkyard i want... but with scrolls in hand i was gutted to learn that i had nullified my settlement residents professions and was back to square one with searching for new survivors with relevant professions...

... I was rather disappointed as you can probably imagine... and all being well i wont make the mistake again... i remember reading about the new class in the change log but didn't properly absorb the details of the change before glyph swapping my way back to square one....

admittedly now i have four 'adventurers' so i can get on with one aspect i really enjoy in this game - building a stable of characters - and this will be all the better with the new and greatly improved characters...

... BUT i get the feeling that i will not be the only player to ever fall into this trap and feel that it might be a good idea to glyph swap automatically in the usual way from one 'adventurer' character to another, but to have a pop up 'are you sure?' when swapping to a character with another profession - perhaps with a quick explanation of consequences in terms of loss and potential gain in terms of another slot for your stable....?

any thoughts before i chuck this on mantis...? cheers

Offline TechSY730

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Re: the 'adventurer' class
« Reply #1 on: June 12, 2012, 11:47:54 am »
I completely agree. If you are about to switch to an NPC that is about to lose their job, there needs to be an explicit confirmation about this with a restating of what it means to lose a profession and its potential implications (its already in the description of the glyph transfer scroll, but it is easy to miss there)

Of course, if who you are switching to is already an adventurer, there is no need to display the warning, as they won't lose anything. ;)
« Last Edit: June 12, 2012, 12:07:40 pm by TechSY730 »

Offline zebramatt

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Re: the 'adventurer' class
« Reply #2 on: June 12, 2012, 12:04:56 pm »
Definitely.

Have you logged it in Mantis?

Offline tigersfan

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Re: the 'adventurer' class
« Reply #3 on: June 12, 2012, 12:11:31 pm »
Definitely.

Have you logged it in Mantis?

In this one case, it's not necessary. :) We've already been discussing the possibility of this internally.

Offline zebramatt

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Re: the 'adventurer' class
« Reply #4 on: June 12, 2012, 12:26:01 pm »
Hoorah!

Offline keith.lamothe

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Re: the 'adventurer' class
« Reply #5 on: June 12, 2012, 01:37:24 pm »
For 1.058:

* Now when you try to glyph transplant to someone who would lose their profession in the process, it gives you a confirmation prompt explaining what will happen and giving you a chance to cancel.

Thanks :)
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Offline jonasan

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Re: the 'adventurer' class
« Reply #6 on: June 13, 2012, 03:12:43 am »
no problem..  :)

i relation to this issue I think this mantis idea would definitely help as this gathering of professionals is the only part of the game i feel that really drags right now...

http://www.arcengames.com/mantisbt/view.php?id=8531