Author Topic: Steam Keygen  (Read 24314 times)

Offline LaughingThesaurus

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Re: Steam Keygen
« Reply #15 on: September 29, 2012, 04:44:15 pm »
If it causes yourself harm, then it's as simple as don't take the risk if you don't want to. If you actively did something to cause strangers harm, then yeah it is awful.

Offline keith.lamothe

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Re: Steam Keygen
« Reply #16 on: September 29, 2012, 05:01:40 pm »
So... what's the problem, with my way of doing things?
If someone creates something, and you do something with it that they haven't given you permission to do, without asking, then there can be a problem.  There's a few questions that need to be asked to tell:

1) Was the action necessary? (hint: video games in general are not necessary, much less a demo of one)
2) Is there some implicit permission from cultural tradition? (recording tv shows, for instance, though that might be explicitly allowed nowadays)

And possibly some others. 

But in general unless someone has said "we don't care if you pirate our game" or otherwise given permission, pirating it is at the very least being rude to them.  Of course, many people don't see anything wrong with being rude, hence the state of discourse on much of the internet :)
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Offline zebramatt

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Re: Steam Keygen
« Reply #17 on: September 29, 2012, 05:14:38 pm »
...

I'm not sure you understood the analogy. If your action prevents someone from legitimate possession of their property, that's theft. The exact dictionary definition of theft.

Everything else is a grey area, and one on which I've thus far declined to comment. I'm happy to do so sometime, but it's not acutely relevant to this discussion of ill-gotten Steam keys.


Offline LaughingThesaurus

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Re: Steam Keygen
« Reply #18 on: September 29, 2012, 05:26:50 pm »
But the gray area there is the fact that doing it has sold games to me. I don't download games illegally, then just keep them. I used to, but... I was dumb back then. I accept your argument that video games aren't necessary, and I don't have a real response to that. I'm a gamer, so... games are necessary to me. That's really all there is to that.
I do not, however, entirely agree with the idea that recording TV shows and likewise is okay. The only way it's okay is if it's like, a VCR or DV-R sort of thing for only personal use. But, there are those companies who make money with TV-on-demand services. Rewatching those tapes ends up resulting in the people who make the show, as well as the TV on demand services, making less money, aye? It's not perfectly victimless either.

But... the only argument I really mean to make here is that downloading demo-less games has made me buy said game. At its heart, is that harmful or even rude? I wanted to give them money because the game was awesome, and I did. Any game I was ever not sold on, I just ignored for the rest of my life like I would have with a demo or not. I know like, in a general sense, piracy is pretty awful, but strictly numbers-wise, I gave them money as a direct result of it.

Offline keith.lamothe

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Re: Steam Keygen
« Reply #19 on: September 29, 2012, 06:33:35 pm »
But the gray area there is the fact that doing it has sold games to me. I don't download games illegally, then just keep them. I used to, but... I was dumb back then. I accept your argument that video games aren't necessary, and I don't have a real response to that. I'm a gamer, so... games are necessary to me. That's really all there is to that.
If your personal appetites are more important to you than honoring a developer's wishes relating to a game they made, then there's not really much anyone can do to persuade you otherwise :)

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I do not, however, entirely agree with the idea that recording TV shows and likewise is okay. The only way it's okay is if it's like, a VCR or DV-R sort of thing for only personal use. But, there are those companies who make money with TV-on-demand services. Rewatching those tapes ends up resulting in the people who make the show, as well as the TV on demand services, making less money, aye? It's not perfectly victimless either.
I'm not necessarily defending that practice either, I just thought it was considered acceptable (even by the people producing the content, and the people broadcasting it) for personal use.  If that's not true, then no, it wouldn't be ok.  But then it seems strange to me that TiVo and such so openly advertise the capability to keep recordings, etc.  There's a difference between "you're not supposed to do this, but it's really common" and actively advertising the capability to do it as a feature.

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But... the only argument I really mean to make here is that downloading demo-less games has made me buy said game. At its heart, is that harmful or even rude?
But if the developer doesn't want people to pirate their game (and I submit that we have to assume the default position is "please don't do that" unless demonstrated otherwise by an individual, rather than the other way around), isn't it still rude to do it, whatever your reasons (leaving aside some kind of bizarre life-or-death scenario, i.e. the "necessary" question)?

There are a variety of ends-justifies-the-means arguments for limited use of piracy, but I'm not aware of one that is actually considerate of the wishes of the developer regarding their work.  That's just not on peoples' radar, most of the time (even among legitimate customers, probably).
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Offline KingIsaacLinksr

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Re: Steam Keygen
« Reply #20 on: September 29, 2012, 10:28:16 pm »
Pirating games is not necessary. I don't care if your a gamer or reviewer or what. I'm a college student on a no-buying-game budget right now and I have no need to pirate games. And I review games on a regular basis. I'm actually overwhelmed with how many are on my to-do list and the demo thing doesn't hold water with me anymore. Most games get demos sooner or later, it's usually just a patience game. And if the devs don't give you a demo, then they clearly don't want your money, so just pass them by. And if you can't wait for a demo, find a couple of reviewers (either text or video) who agree with you and base your decisions off of them. If that doesn't work, watch Let's Plays or playthroughs of those games on YouTube. Chances are, someone has done the game.

You don't need to pirate games. There is No justification for it because most developers are very willing to allow reviews/playthroughs of their games. Compared to the Music/TV/Movie industry, the gaming industry has embraced the Internet by leaps and bounds. And if the game has DRM, skip it.

What I'm saying is, you can skip games and find plenty of other games to play from more friendly developers. I think Greenlight has taught me that, considering what good games I've found thus far there.

Note: There are exceptions when the game is old and is not sold on sites like GOG.com or Steam.
« Last Edit: September 29, 2012, 10:32:54 pm by KingIsaacLinksr »
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Offline Aklyon

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Re: Steam Keygen
« Reply #21 on: September 29, 2012, 11:04:54 pm »
'Games not sold anymore and also old' aren't a piracy  exception, they're in the grey area of Abandonware.

Offline KingIsaacLinksr

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Re: Steam Keygen
« Reply #22 on: September 29, 2012, 11:05:51 pm »
'Games not sold anymore and also old' aren't a piracy  exception, they're in the grey area of Abandonware.

That's what I meant.
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Offline freeformschooler

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Re: Steam Keygen
« Reply #23 on: September 29, 2012, 11:28:55 pm »
No, wait, I'm confused. Very, very confused. Is this keygen generating Steam keys (which I'm pretty sure is not possible from some googling just now for keygens of popular games) or generating Arcen Keys that are now redeemable on Steam?

Offline Aklyon

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Re: Steam Keygen
« Reply #24 on: September 29, 2012, 11:35:51 pm »
Its generating keys, which work on Steam. in essense Steam keys, but without needing to keygen steam itself.

Offline Hearteater

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Re: Steam Keygen
« Reply #25 on: September 30, 2012, 10:18:37 am »
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I do not, however, entirely agree with the idea that recording TV shows and likewise is okay. The only way it's okay is if it's like, a VCR or DV-R sort of thing for only personal use. But, there are those companies who make money with TV-on-demand services. Rewatching those tapes ends up resulting in the people who make the show, as well as the TV on demand services, making less money, aye? It's not perfectly victimless either.
I'm not necessarily defending that practice either, I just thought it was considered acceptable (even by the people producing the content, and the people broadcasting it) for personal use.  If that's not true, then no, it wouldn't be ok.  But then it seems strange to me that TiVo and such so openly advertise the capability to keep recordings, etc.  There's a difference between "you're not supposed to do this, but it's really common" and actively advertising the capability to do it as a feature.
I assure you, if they could, the owners of TV shows would make recording them illegal.  Unfortunately for them, the courts have said otherwise.  In fact, under modern business models, no company wants to sell products.  If you sell something, the user has control over it and you can't make additional money.  Movies briefly tested the water with DIVX for pay-up-front plus pay-per-view (a small amount to "buy" the DVD, then a small amount for each viewing past the first 5 or so).  It failed because they realized a ton of people buy DVDs they never watch, which is a net dollar loss compared to the current system.  Further, if you sell something, the new owner can re-sell it, and that means one less sale of a new product for you.  So while I respect the content creators rights, I have no respect for the business people who try and milk every cent from something at the expense of the customer.

Sadly, the days of making a good product for a good price are disappearing.  Indie games do it (including Arcen in this, even if they aren't technically indie), and they are successful precisely because they offer such an astronomically good value for the dollar compared to AAA titles.

Just briefly touching on the game-demo front, adding a demo to a game is non-trivial and must be done differently for each game.  So providing a demo has a real cost associated with each title.  So I can't really fault a company for not spending the resources on a demo, and as a result I can understand the pirate-as-demo view of some consumers.  I personally feel watching a review like "WTF is..." is enough for me to know if I want something, but some people need a more hands-on approach.

Offline LaughingThesaurus

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Re: Steam Keygen
« Reply #26 on: September 30, 2012, 01:13:27 pm »
This is quite a very nice discussion actually, Keith. I'm kinda enjoying it.

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If your personal appetites are more important to you than honoring a developer's wishes relating to a game they made, then there's not really much anyone can do to persuade you otherwise

Something I'm curious about is, how do you view a developer's work? Is it a work of art, or an object that consumers should get a proper level of enjoyment out of? I feel like the way you look at it is going to affect how you look at this kind of issue. From a strictly consumer point of view, a video game is an object. It's something that you buy, and you need to know if you're going to be satisfied with the product. Some developers might look at it the same way, or might look at it as art. From my understanding of game design, it's most important to look at it just about equally both ways. That's the way that I try to look at it, but money is a very precious thing to me and I simply don't care to make a bad decision. Like I say below, if a game doesn't include a demo, and it's reasonable for it to include a demo, it needs to include a demo. Otherwise, what does that say for consumers who wish to make an informed decision?

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I'm not necessarily defending that practice either, I just thought it was considered acceptable (even by the people producing the content, and the people broadcasting it) for personal use.  If that's not true, then no, it wouldn't be ok.  But then it seems strange to me that TiVo and such so openly advertise the capability to keep recordings, etc.  There's a difference between "you're not supposed to do this, but it's really common" and actively advertising the capability to do it as a feature.

This is true. It's also a conversation that might have to happen another time with people who watch TV more than I do.

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But if the developer doesn't want people to pirate their game (and I submit that we have to assume the default position is "please don't do that" unless demonstrated otherwise by an individual, rather than the other way around), isn't it still rude to do it, whatever your reasons (leaving aside some kind of bizarre life-or-death scenario, i.e. the "necessary" question)?

There are a variety of ends-justifies-the-means arguments for limited use of piracy, but I'm not aware of one that is actually considerate of the wishes of the developer regarding their work.  That's just not on peoples' radar, most of the time (even among legitimate customers, probably).

My standpoint is, if the developer doesn't want me to pirate the game, they need to be putting out a demo. Arcen actually does this amazingly well, with possibly almost giving me too much content in any given demo. Only game I guess I wasn't satisfied with the demo of was Tidalis, but that's because I wanted to look at the various game modes and see if those appealed to me more than what was given already. Then again I don't know how you would have done that better so that's nothing I can argue on.
I like to think that I love and appreciate developers at least a little bit, but maybe I hold them accountable to too much, and I can't really change my view of that without getting into game development myself. Looking at things critically is much harder when you realize that you don't really know what is reasonable or not on that other side. Having demands for things, it's not easy to do. I demand a demo, I'll get it one way or the other, but maybe there's some programming complication that I just don't know about.
Oh, regarding the life or death kind of 'necessary'... I guess my definition of necessary is different. I don't look at it as a case of I'll die if I make the wrong decision. Buuuut... I don't have much money, and from my point of view, not including a demo could be anything from a developer lying by omission, to simply not respecting the consumer's right to make an informed decision. There are few exceptions to the whole 'there needs to be a demo' ruling. MMOs, really, you can't make a demo for those. That's all I really know offhand.


Also, I want to point out, the reason why I was able to predict what I wrote later in this post from earlier is because I wrote it mostly backwards. Silly me, I wanted to make the most comprehensive reply I could.

Offline keith.lamothe

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Re: Steam Keygen
« Reply #27 on: September 30, 2012, 02:08:15 pm »
So while I respect the content creators rights, I have no respect for the business people who try and milk every cent from something at the expense of the customer.
I feel similarly.  The "common rudeness" going on is certainly not all on the consumer side.  Many of the producers are treating consumers (including actual paying customers) like dirt.  Actually, worse: I think if they treated dirt as badly as they treat the consumers, they'd run seriously afoul of some environmental-protection laws.  If consumers respond by being rude to them... well, two wrongs don't make a right, but it is more understandable.

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Indie games do it (including Arcen in this, even if they aren't technically indie)
Incidentally, I don't know why we wouldn't technically be indie.  Not that the label or lack thereof really matters to me, but "self-funded and small team" is the usual practical definition I'm aware of, and we fit that.

Something I'm curious about is, how do you view a developer's work? Is it a work of art, or an object that consumers should get a proper level of enjoyment out of?
A lot of wheels get spun on "are games art?" and I'm not going to touch that.  Here I'm not concerned about that: the game is a product of the developer's labor.  Exactly what that means depends on your worldview and resulting moral standard, but the common historical understanding (at least in the societies I am aware of) is that generally the laborer has certain rights regarding the product of their labor.

I'm not so concerned about the details of what those rights are (honest debate about that is a valid thing), but with the more fundamental question: do you, as an individual, care about the rights of that other person, or are they so far beneath the importance of your own desires as to be functionally irrelevant?

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From a strictly consumer point of view, a video game is an object. It's something that you buy, and you need to know if you're going to be satisfied with the product.
I'm fine with that viewpoint.  But if you run into a product where there's no way of knowing "is this worth it?", the appropriate response is to not buy the product.  And that's entirely ok.  It's an informed decision based on the information that "there's not enough information to justify the expenditure".  In fact, it's one reason developers should make sure you have a reasonable ability to answer that question.

Responding to not being able to answer "is this worth it?" by disregarding and violating the developer's rights is an entirely different proposition, and I don't think it's ok.  That doesn't mean I think you're an awful person, just that I disagree that the action is acceptable.

To put it more succinctly: you do not have the right to try-before-you-buy.  You do have the right to not-buy.

If you disagree and can prove that you have the right to try-before-you-by, I'd like to see that proof ;)  Though note the use of the term "right".  It is reasonable to want to try-before-you-buy, and it is a good practice for developers to give you that opportunity, but there is no obligation for them to do so.  If they do not provide a demo, they have not wronged you, or deprived you of something you deserve.

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This is true. It's also a conversation that might have to happen another time with people who watch TV more than I do.
Haha, yea, I watch almost zero tv, we don't even have any kind of in-feed, just dvd's and a few vcr tapes, and that's almost entirely for the kids.

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I like to think that I love and appreciate developers at least a little bit, but maybe I hold them accountable to too much
I think accountability is fine, as long as it's a two-way street.  If someone wants to bash a game I've made for being "buggy" or "grindy" or whatever, or if they say our business or design decisions were stupid, fine.  But will they sit still long enough for me to interact with that claim?  To present evidence and arguments to the contrary?  To show our side of the story?  Are they willing to admit it if they're wrong, or at least acknowledge that the situation was more complicated than they thought?

In short: will they accept accountability for what they say about us?  Or are they just sniping from the balcony, refusing any responsibility to behave according to any particular standard?

You can guess what approach actually encourages me to care about what they say :)

Anyway, that's more specific to people talking about us, but the same thing goes for the piracy question: do people want us (developers) to treat them with decency and respect their wishes?  Do they do the same for us?   Going beyond that, do they want us to go the extra mile for them?  Do they do the same for us?

Probably in most cases they've assumed from previous consumer-producer history (in this industry and others) that we don't care about them, and therefore they feel no particular obligation to care about us.  How they react from there depends on the person, of course.
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Offline Scorcher24

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Re: Steam Keygen
« Reply #28 on: October 09, 2012, 12:49:31 pm »
The problem is, that there are bad apples on Steam that sell those keys for other games that are tradeable. That is pretty serious.
I don't know how the redeem process works, but ain't you guys giving a database of valid keys to Steam and only those can be activated?

Offline LayZboy

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Re: Steam Keygen
« Reply #29 on: October 10, 2012, 11:45:07 am »
I torrent'd CnC Generals once, and it was fun to play. Then I started to read about all the mods and decided I wanted to buy the game for said mods as they didn't work with cracked versions. The same happen3d with Supreme Commander: FA, torrent'd it at first and kinda liked it, then started to read about peoples mods and bought the game because of them.

I also torrent movies a lot too, but I do plan on adding them to my DVD/Blu-ray collection... someday...