Author Topic: Feat Loot?  (Read 1731 times)

Offline Pepisolo

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Feat Loot?
« on: February 04, 2013, 01:31:27 pm »
It seems to me that there are two main types of loot in the game, loot found lying around which is easily accessible to the player and the rarer loot which is barred by requiring a feat in order to claim (I'm presuming, unless these instances are just bugged slices). I think that there should be some kind of differentiation between these two types of treasure.  This feat loot could be a better rarer kind of treasure. A treasure that you would spot on your travels and make a mental note to try and return to (this would also increase the Metroidvanian feel). At the moment, I feel no incentive to go back to these treasures as I'm presuming that they are not going to be any different to the ones I find just lying around. Indeed, I've never actually gone back to one of these treasures to test the theory.

The only thing required to make these changes is a different style of treasure box specifically for the feat loot and some specific improvements to this type of equipment. Let's keep this simple, let's say that this feat loot usually has twice the durability and is always single or double positive in terms of its effect. These changes alone would create a rarer more desirable kind of reward for the player.

Another thing you could do is to make feat loot a permanent-until-death kind of treasure, albeit with lower stats, something like max 20% primary attack boost.

In terms of feasibility, this seems doable. Fingers crossed that these feat barred treasures are already tagged differently in the code, though.
« Last Edit: February 04, 2013, 01:33:08 pm by Pepisolo »

Offline tigersfan

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Re: Feat Loot?
« Reply #1 on: February 04, 2013, 01:37:21 pm »
The problem with this is that there's no easy way for the game to know weather the loot is accessible to a player without feats or not. I'm sure we could devise a way for the game to tell the difference, but, not in the time we have left.

Offline madcow

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Re: Feat Loot?
« Reply #2 on: February 04, 2013, 01:42:01 pm »
I'm not sure we really want to encourage backtracking to pick up loot. I would find having to go back through cleared areas exceedingly tedious. The reward of feat is having more items available in a level, being able to take shortcuts, and using the feats to help dodge in combat.

Offline Pepisolo

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Re: Feat Loot?
« Reply #3 on: February 04, 2013, 01:50:04 pm »
The problem with this is that there's no easy way for the game to know weather the loot is accessible to a player without feats or not. I'm sure we could devise a way for the game to tell the difference, but, not in the time we have left.

That's what I was fearing. I was kinda hoping this loot was already tagged in the code for this. Drat. I really don't know what would be required to implement this, but it would seriously increase the desirability of these barred treasures as well as increasing the Metroidvanian feel. Oh, well. The idea's out there now at least.

Quote
I'm not sure we really want to encourage backtracking to pick up loot. I would find having to go back through cleared areas exceedingly tedious.

Understandable, but it's completely optional. I personally would enjoy backtracking because I can't resist shiny loot.

Offline Coppermantis

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Re: Feat Loot?
« Reply #4 on: February 04, 2013, 06:24:52 pm »
Theoretically, a new loot type could be added to the map editor that would seed more valuable loot in that location, but that would require going back through all the slices and redoing them in addition to the extra coding which would not be worth it.
I can already tell this is going to be a roller coaster ride of disappointment.

Offline Pepisolo

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Re: Feat Loot?
« Reply #5 on: February 04, 2013, 06:44:00 pm »
Quote
Theoretically, a new loot type could be added to the map editor that would seed more valuable loot in that location, but that would require going back through all the slices and redoing them in addition to the extra coding which would not be worth it.

I was hoping that there would be a way to do this without having to go through each individual slice. Seems not. Oh well, just an idea.

Offline tigersfan

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Re: Feat Loot?
« Reply #6 on: February 04, 2013, 07:48:41 pm »
Theoretically, a new loot type could be added to the map editor that would seed more valuable loot in that location, but that would require going back through all the slices and redoing them in addition to the extra coding which would not be worth it.

Sure, this would work, but, this falls squarely under the category of "not enough time left".