Reflect spell
- Reflects enemy attacks back
Unholy Reflect spell
- Reflects enemy attacks back, but as a random other attack. Might actually heal your enemies, or give your enemies reflect ability.
Variable Link spell
- Cast once to create an anchor
- cast again to create another anchor
now you can cast an attack spell on either anchor for it to create a beam of the same type as the attack spell
Each anchor can hold 1 spell, and upgrades can increase the duration, that means you can link 2 of the same attack spells together for maximum effect, or link 2 different ones together (slow enemy and high damage one?)
Aura Spells
- Vastly Distorted Reality
Creates a sphere that moves with you and converts any object within into something else, including resources, can transmutate any destroyable object into something else, trees to enemies, enemies to trees, resources to trees or enemies to resources all random.
- Disjointing of Spheres
When cast the sphere travels with you and INVERTS all attacks - that means they heal you, instead of damage you. Conversely all spells YOU cast are inverted as well, healing damages, attack heals your enemies.
The downsides of both these aura spells is the chance for "disjointed beings" to be spawned, some ultra rare, super high level cthulu based demons.
Easter egg, when you cast either of this in a town your towns inhabitants can be transmuted as well, into objects or whatever else, including enemies, and killing those KILLS THEM as well ;p
Thats just off the top of my mind...lots more awesome spells possible.
I also want charging spells that when they are high level can transmute the whole landscape (grass to burned earth etc.) no game ever did the mega-spells right.