Since Valley 2 hit public beta now, I think it is ok if I give feedback on the forum instead of via the mail adress that was used during Alpha test.
Anyway, I finally got down to play a little more (Version 0.705) and it seems I am a tad stuck. But maybe I am just missing something.
I am now on Turn 9. I have conquered two of the Level Up Mills and also found a few perk tokens. But now I seem to be stuck, because I feel that I am too weak to take on henchmen.
At the start of the game, the fights were hard, but do-able. Now any henchman fight I get into is a loss for me. I died a lot, tried different classes, different perks - nothing.
Now, since a henchman ALWAYS waits in a level up mill, I have no way to get a new level and thus (if I understand correctly) no way to unlock higher tier spells - which I might need to fight these baddies.
I play on default difficulty settings and upon realizing that they might be too hard for little ol' me, I started a new game with combat difficulty one notch lower. I will see how that works out.
A few questions, I could not find an answer to:
- The perk items in caves (that unlock extra perks on levels you already have): Do they respawn? I.e. can I visit the same cave over and over and always find one? If not, could the "cleared" caves be marked in any way on the world map? "Visited" might not be enough, I found some caves impassable without sliding (World savegame is posted on Mantis)
- I really like the mechanic of my survivors range being limited. I am not very deep in the game yet, but I read somewhere that the overlord's range increases. Do I have to fear the overlord becoming faster than my survivors (even when I "rally" them) if I take too much time, making it near impossible to effectively protect them?
- One more issue I have is the scrolling in the "Freefall" rooms you cross after destroying a level up totem. You are almost at the top of the screen and if you back up (for some reason) you even *are* at the very top, making it very difficult for you if anything is still above you. And sometimes the rooms are laid out in a way that you have to back up.
All this said, let me tell you that I really like the way this is going. I never played Actraiser, but the mix between strategic macro and Metroidvania fighting appeals to me and (balancing issues aside) it looks like this will be a time sink for sure. Good job!