Author Topic: Some Ideas For Map Generation Settings  (Read 1554 times)

Offline Psyren

  • Newbie Mark III
  • *
  • Posts: 38
Some Ideas For Map Generation Settings
« on: May 20, 2012, 11:22:41 pm »
Hi everyone. I haven't been playing the game for too long (only started knuckling down to play it a few days ago), but during these few days of playing i thought of  2 things that might be cool to add as map generating options for those that are looking to give the game a 2nd/3rd/etc. run thru from the very beginning.

Basically the player will choose which of these settings he'd like to apply to the world (permanently) upon creation:

Limited Survivors: Pretty obvious what this does. It gives the player a limited number of survivors to start with, and if all of them die, then game over. This idea can also be expanded to work on a per settlement basis, but it will add a greater deal of complexity to the gameplay. Unfortunately i'm pressed for time at the moment, and i'll only be able to explain this expanded idea in detail a little later in the day if anybody is interested.

Non-Standard Monsters: What this option does is totally randomize the weakness/resistance elements of every creature type. To make this option even more interesting, the player can choose the option to have this work on a per-continent basis instead, so each continent will have their own flavour and this helps in making each continent unique in that regard.

I apologize in advance for any typos/inconsistancies, as i typed this up fast. Thanks in advance for reading :)
I'm probably typing this on my phone. Sorry if it seems short or disjointed :(

Offline BenMiff

  • Map Maker Mk V
  • Jr. Member Mark II
  • **
  • Posts: 71
Re: Some Ideas For Map Generation Settings
« Reply #1 on: May 21, 2012, 03:51:09 am »
I'd suggest throwing this up on Mantis - you'll generally get a bit more traction there. You'll probably want to split it into two issues so that each "setting" can be considered seperately.
You can find Mantis here: http://www.arcengames.com/mantisbt/main_page.php

I won't write too much here since I'll comment fully once it's on Mantis, but I'm okay with the first option and quite like the second (espescially the per-continent method); I can see a 3rd option where spell recipes are randomised as well (so they only keep the quantities of each tier of ingredient on each continent.)

Offline Misery

  • Arcen Volunteer
  • Core Member Mark V
  • *****
  • Posts: 4,109
Re: Some Ideas For Map Generation Settings
« Reply #2 on: May 21, 2012, 04:22:29 am »
I'd suggest throwing this up on Mantis - you'll generally get a bit more traction there. You'll probably want to split it into two issues so that each "setting" can be considered seperately.
You can find Mantis here: http://www.arcengames.com/mantisbt/main_page.php

I won't write too much here since I'll comment fully once it's on Mantis, but I'm okay with the first option and quite like the second (espescially the per-continent method); I can see a 3rd option where spell recipes are randomised as well (so they only keep the quantities of each tier of ingredient on each continent.)


I agree.   I definitely like the second idea quite a bit;  it adds to the challenge, as the player wont know exactly what to expect the first time meeting any enemy on a new continent, and this can shape their decisions on spells as they go through.

In particular having these as totally optional settings for a given world would be super.

Offline Psyren

  • Newbie Mark III
  • *
  • Posts: 38
Re: Some Ideas For Map Generation Settings
« Reply #3 on: May 21, 2012, 01:40:45 pm »
Yeah i'll definitely log a ticket on Mantis. Thanks for that.

So to expand on my idea for option 1:

If it were to work on a per-settlement basis. Lets say continent 1 starts with a pool of 6 survivors, so if they all die game over. But going over to a new continent, the game would spawn say 1-4 survivors in that new settlement. From this point on in the game if a settlement loses all its survivors it would be considered 'abandoned'. You then respawn in settlements that still have survivors left, and you can then restore 'abandoned' settlements (lets say at a cost of 25,000 CS), granting you the ability to re-enter the settlement with said settlement having 1-4 new survivors in it.

EDIT: For those interested, i have logged 2 tickets for these ideas in Mantis.
« Last Edit: May 21, 2012, 01:59:58 pm by Psyren »
I'm probably typing this on my phone. Sorry if it seems short or disjointed :(