The thing is, in the extent of my game (not very far. Like, 11 turns in?), I've had to put a lot of thought into decisions. I've got a little desert town and Demonaica is having a field day tearing apart the city that we had lots of stuff in before. I'm thinking that for now, we'll be hopping between cities and keeping as little downtime as possible. I've got to make a decision to head towards a level up tower, since I just finished up a research facility and really, more than anything, I actually want the next tier of spells. I have two little nitpicks though.
1. There's no handy list of what strategic things to go for. I don't know where I can build farms, for instance. Those unreached tiles, how can I actually use them? I need to know that before I can properly strategize. There is, of course, the basic "Hey, get food and scrap and avoid the overlord" summary, but that's all I know of. I don't know the specifics of what to do to accomplish those things aside from the basics in the tutorial (as in, survive on low food until my farmland isn't anywhere near the overlord anymore). So, how do I make new farms? All of that. Those map tiles that I can't step on that aren't blackened. I want information on them.
2. It's just weird to me how there is only one and precisely one mission allowed per turn. I understand that if that weren't the case, the game would be absurdly easy. But, if I order one guy to destroy terrain, the other guys are just sitting on their hands. Like, what do they do that tires them out so much? As such, I have to adjust my plans for more of a long term game, and that actually does make sense. Still, it's just weird in terms of the world itself. Maybe they passively scavenge wherever you leave them or something? I don't really know.
The actual in the field basic gameplay seems fine to me still. Enemies are near around 59% strength or something. I'm one level below Adept, and I've been surviving pretty well. I haven't had any enraging fights against lieutenants or anything so far. I think they still need work, and that they're still in the process of getting work done, but they're so much more feasible now. I accidentally did a cave at 89% strength, at level 3, and I think just because of perks actually providing more tangible of a benefit, I actually managed my way through it so much more easily than the good old 'die a bunch than ragequit' my previous game had going for it. The basic gameplay's fun, though I almost wish I could up the difficulty by half a step temporarily. We'll see how this entire game plays out though. The thing is, the fact that so few enemies are implemented mean that the gameplay feels wrong in certain areas. So, it's not something I can really give complete feedback on.