Author Topic: Some dumb room.  (Read 2837 times)

Offline LayZboy

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Some dumb room.
« on: June 01, 2012, 01:56:38 pm »


Yeah I went into this deep house, and found this room.
It's kinda stupid how I can't get to the door (unless i go through the other entrance outside) and most of the other rooms are inaccessible because I can't get down to the bottom as there is no hole down there.

Offline x4000

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Re: Some dumb room.
« Reply #1 on: June 01, 2012, 01:57:51 pm »
Well, there's greater teleport.
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Offline LayZboy

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Re: Some dumb room.
« Reply #2 on: June 01, 2012, 01:59:42 pm »
Kinda hard to get when we've just started this continent :/

Offline x4000

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Re: Some dumb room.
« Reply #3 on: June 01, 2012, 02:10:43 pm »
Yep, I know.  It's not supposed to be doing that, so I'll take a look at it. ;)
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Offline BenMiff

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Re: Some dumb room.
« Reply #4 on: June 01, 2012, 02:43:54 pm »
Heh, already noticed this sort of problem myself as well. (It's one of my rooms - the area should be smaller than that, but the game seems to not spawn all of the floor.)

I've uploaded a similar problem already as issue 0008364, and have been PMing tigersfan about it, so there's that too.

Offline x4000

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Re: Some dumb room.
« Reply #5 on: June 01, 2012, 06:41:42 pm »
Thanks!

* Fixed a bug that could lead to doors seeding in "blocked to boss" locations and thus leading to really strange situations with doors inside small enclosed areas, etc.
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Offline Coppermantis

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Re: Some dumb room.
« Reply #6 on: June 01, 2012, 07:48:06 pm »
Woah woah woah. Doors can't spawn in "BackgroundWallBlockedToBosses" and "SkyBlockedToBosses" Areas? Awesome. Very useful to know.
I can already tell this is going to be a roller coaster ride of disappointment.

Offline x4000

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Re: Some dumb room.
« Reply #7 on: June 01, 2012, 10:23:09 pm »
Yep!  That's how it was supposed to work, anyhow.
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Offline Misery

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Re: Some dumb room.
« Reply #8 on: June 03, 2012, 12:07:00 am »
Speaking of screwy rooms:



Entire room in boss tower, totally submerged in water.

For all I know that's part of the design of the room, but as I've not seen any other room like this, figured I'd mention it as it might be some sort of glitch.

Offline Coppermantis

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Re: Some dumb room.
« Reply #9 on: June 03, 2012, 12:13:51 am »
I've seen other rooms mostly underwater. I think it's intentional. Personally, I like it. Adds some interesting flavor to boss rooms.
I can already tell this is going to be a roller coaster ride of disappointment.

Offline NyQuil

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Re: Some dumb room.
« Reply #10 on: June 03, 2012, 12:46:14 am »
Underwater areas make me want to have two builds that could be switched with a quick button/key.   

Offline Misery

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Re: Some dumb room.
« Reply #11 on: June 03, 2012, 02:27:32 am »
I've seen other rooms mostly underwater. I think it's intentional. Personally, I like it. Adds some interesting flavor to boss rooms.

Aye, I agree.

Would really like to see some pure underwater areas in the game (and some sort of swimming or "easy movement" ability to go with it beyond just Storm Fist).

As it is, the boss fight in this room was interesting because of it;  giant blue amoeba, but the simple fact of the water slowing down all of it's shots (and slowing me down) made it much harder than it normally would have been.

Offline BenMiff

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Re: Some dumb room.
« Reply #12 on: June 03, 2012, 05:31:15 am »
Nope, that's not part of the design of that room.

However, I know the game will sometimes fill rooms with water (espescially in the ocean / ocean shallows), so it's likely that.

Offline tigersfan

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Re: Some dumb room.
« Reply #13 on: June 03, 2012, 07:58:50 am »
It looks like there is a bug with that room design. Ben, do you happen to remember exactly which one of yours that is?

Offline BenMiff

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Re: Some dumb room.
« Reply #14 on: June 03, 2012, 12:43:49 pm »
That map is BenmiffBossRoom102 (from Variety Pack 2).