Author Topic: So, what lore do folks have questions about?  (Read 11050 times)

Offline x4000

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Re: So, what lore do folks have questions about?
« Reply #75 on: March 02, 2012, 01:08:27 pm »
;)
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Offline Greywolf22

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Re: So, what lore do folks have questions about?
« Reply #76 on: March 02, 2012, 02:30:46 pm »
Bump because I thought of another one. After failing many NPC rescues lately: how are these NPCs surviving out in the wild? I thought that was glyphbearer only country and normal people could only survive by huddling next to an Ilari stone like the random cave NPCs you find.

And as a follow up, when a rescue fails (i.e. whenever I'm the one doing the rescue) the dead NPC leaves a vengeful ghost behind. That's fine, but it makes me wonder where all the rest of the vengeful ghosts are for the rest of the population that appears to have died during the cataclysm.

Maybe they are only vengeful because they were hoping to get rescued and died in the process  ;D

Offline BobTheJanitor

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Re: So, what lore do folks have questions about?
« Reply #77 on: March 02, 2012, 03:01:09 pm »
Maybe they are only vengeful because they were hoping to get rescued and died in the process  ;D

They should have known better than to follow me around, clearly. I think I'm something like one for six on rescues vs failures.  :-[

Offline Dizzard

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Re: So, what lore do folks have questions about?
« Reply #78 on: March 02, 2012, 03:23:30 pm »
Vengeful spirits bug me a little.

I know they're meant to punish you for your character dying....but it feels like it could be a step too far to have this character you've played for so long as the hero/saviour of your civilization and as soon as they die they become evil fiends pitted against the progress of your civilization.

I'd like to see more depth when it comes to spirits and the afterlife of our characters. That could be interesting to look into in the future.

Offline Martyn van Buren

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Re: So, what lore do folks have questions about?
« Reply #79 on: March 02, 2012, 03:53:31 pm »
I remember thinking the same a while back, but I've really come around to them, actually, especially since the purple sparkles were removed from their sprites.  There is something satisfyingly creepy about seeing and recognizing it as a familiar face, especially when you've left the area for a while and forgotten about them.  But yeah, I'd really like a way of putting them to rest other than ball lightning in the face.

Offline CodexArcanum

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Re: So, what lore do folks have questions about?
« Reply #80 on: March 08, 2012, 09:03:18 am »
Vengeful spirits bug me a little.

I know they're meant to punish you for your character dying....but it feels like it could be a step too far to have this character you've played for so long as the hero/saviour of your civilization and as soon as they die they become evil fiends pitted against the progress of your civilization.

I'd like to see more depth when it comes to spirits and the afterlife of our characters. That could be interesting to look into in the future.

I don't disagree on making the ghosts involve more, in that adding more depth to any element is rarely a bad thing.  But they don't bother me at present either.  I was actually very amused after my first death to see an angry spirit pop up.  It's a very rogue-like thing to do, and I don't see how any game with procedurally generated content can go wrong by stealing liberally from the Nethack playbook.


In terms of lore, I've always enjoyed the small, basically meaningless snippets that give you some hint about the nature of the world.  Like I'd love to find journals, working televisions, working radios, computers on blog pages, notes, signs, hastily scrawled graffiti, and anything else that would add a one-half to three sentence long bit of lore to my random explorations.  I think it'd be great to break into a modern home's bedroom and find a journal with some snippet about the end time for that person, or even just some slice-of-life thing like a todo list for the day that got interrupted by the end of the world.  Depending on how the content generation works, it could even provide a hint about upcoming bosses and stuff.  Something like a little hand written sign that says "Watch out! The thing in the next room is strong again flames..."