Author Topic: So what *do* the puzzle rooms reveal? (Spoiler)  (Read 794 times)

Offline Zozma

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So what *do* the puzzle rooms reveal? (Spoiler)
« on: February 22, 2013, 05:53:54 PM »
After accidentally deleting my Steam and by extension by AVWW world, I decided it'd be too much effort to plug extra hours into a game after essentially beating it. This left me with a satisfactory experience with the original AVWW, but not a complete one; I had only beaten about seven or so puzzle rooms. They provided interesting background fluff, but little in the way of actual exposition elaborating on the world and the cataclysm.

All that being said, is there anyone who ever went through all the puzzle rooms and uncovered some savory kernels of plot? And more importantly, would you be willing to share? :P

Offline khadgar

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Re: So what *do* the puzzle rooms reveal? (Spoiler)
« Reply #1 on: February 23, 2013, 11:01:35 PM »
I can only tell you what I (very) vaguely remember of the story of Jinsiek and John.

One of the two, I'll say Jinsiek, was one of the early glyphbearers after time shattered. Everyone was still very unfamiliar with the wind and the glyphbearering, but they knew that if you left the protective radius of Illari stone, you would become a monster. John was Jinsiek's pal. One day, John went out in the wind and didn't return. Jinsiek went out looking for him, and found him, tied him up, and brought him back to the Illari stone, but he had long-since gone mad. Jinsiek kept him tied up and hidden in his basement or some such thing. Jinsiek tried unsuccessfully to 'cure' John, and in desperation, he attempted to use a glyph transfer scroll to give John his glyph. It worked, but John wasn't cured. Instead, John gained the ability to come and go within the Illari stone's radius, but was still monstrous and evil and shit was all fucked up.

DISCLAIMER: I have likely brutally mangled the story / combined two or more stories / made everything up, but this is what I remember from playing lots of Valley 1.