Author Topic: Sky pirates: what are they and how do I make them get off the continent?  (Read 3871 times)

/nav

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probably a noob question but still

there's this spaceship thing topping the continent on my region map and it says they attack absolutely everything near their region
when I go into a region they are "guarding", I see it in the background and the foreground has lasers raining occasionally

what am I supposed to be doing about them and what purpose do they serve?

Offline Toll

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Their purpose: Annoyingness by shooting stuff at you when you're in range (whenever the sky-pirate square has a red outline).

How to get rid of them: Well... you can't right now.

Offline Mánagarmr

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  • if (isInRange(target)) { kill(target); }
So in short, they're an annoyance?
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Offline Coppermantis

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In the future you will be able to destroy the ships via guardian power, presumably through boarding and destroying the ship. For now though, they just pester you while they're red.
I can already tell this is going to be a roller coaster ride of disappointment.

/nav

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so I make a new world and skip the first continent and this happens



apparently AVWW doesn't like me skipping a chunk of the game

Offline 7foot_sativa

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Did the devs actually say how they planned it to work? It could turn into a lazy power that you use on the world map and removes them that way.

Offline Misery

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so I make a new world and skip the first continent and this happens



apparently AVWW doesn't like me skipping a chunk of the game


Aye, those guys first appear on continent 2.   The exact number of them seems a bit randomized.

You dont have to worry about the two that are right next to each other;  when you're in a zone near them, the game will act the same as if there were only 1;  you wont get double the ice darts coming your way or something like that.

The nasty one is the one right near your settlement there.

Get a shield, if you can.   Learning the timing of the ice darts can allow you to block them with any given shield.

Offline Toll

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Did the devs actually say how they planned it to work? It could turn into a lazy power that you use on the world map and removes them that way.
I think it'll be a power that creates a mission to get rid of the ice pirates, much like wind shelters work (although the mission will likely be very different, of course).

Offline LayZboy

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They should just be removed from the bloody game till they can figure out what to do with the base destroying trolls.

Offline Martyn van Buren

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I wouldn't worry about them; as far as I can tell they target your position when they launch, so if you keep moving they pretty much never hit.  Anyway I can't remember the last time I actually got hurt by one of them.

Offline Toll

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Even if you don't move, they don't always hit. I stood still waiting for one to hit me, and it took them six or seven tries, I think. I just look at them and think "psychological warfare".

Offline Coppermantis

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The only time I've seen them be a significant factor was in a supply depot  mission with Sky Pirates and a Landspeeder Robot. That was a lot of projectiles all over the place, That was the first time I'd died in a few weeks of playing.  :(
I can already tell this is going to be a roller coaster ride of disappointment.

Offline Misery

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I wouldn't worry about them; as far as I can tell they target your position when they launch, so if you keep moving they pretty much never hit.  Anyway I can't remember the last time I actually got hurt by one of them.

I actually think these guys should be alot nastier.

Heck, they show up on the freaking world map;   they should be DANGEROUS.

Right now they can be a little bit of a threat on higher difficulty levels when you might be often a little low on health as it is, but I think they need some numbers increased bigtime. 

Offline Terraziel

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I actually think these guys should be alot nastier.

Heck, they show up on the freaking world map;   they should be DANGEROUS.

Right now they can be a little bit of a threat on higher difficulty levels when you might be often a little low on health as it is, but I think they need some numbers increased bigtime. 

Once the mission to remove them is in then I am fully behind making them considerably more of a threat. For the time being leaving them as naff is probably ok though.

Offline Coppermantis

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Someone suggested boarding the ship, destroying the engines and then escaping on a timer before it crashes. I support this notion.
I can already tell this is going to be a roller coaster ride of disappointment.