Author Topic: storing loadouts and 'collaborate with adventurer' missions...  (Read 1526 times)

Offline jonasan

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For a long time now i have been using a selection of different characters to venture out into environ depending on what i plan to do and where i need to go. This has really been spiced up and added to by the character revamps in 1.1 (which i love).

I am wondering though if many people use this and whether they think the following might be useful....

I am happy with the idea that all of my adventurers share the same inventory (definitely don't want it separated out) but i think it would be really nice for each character to have a 'stored load out'. So when i glyph swap away from one adventurer his enchant selections and inventory organization are saved and when i switch back to him/her that load out is restored (unless some item, enchant or spell is no longer in my shared inventory). Right now i have to spend quite a lot of time swapping everything around every time i swap adventurers... anyone else think this would be useful??

also, as i think someone else suggested elsewhere but with a slight variation...  to get more people to take advantage of the possibilities of this swapping adventurers it might be nice to have missions that 'rescue' adventurers rather than professionals... would help to publicise the possibility and could maybe offer up a different mission style - i.e. not 'rescue survivor' but 'collaborate with adventurer' mission - something similar except you don't get to to clear out the cave/building first before bringing the survivor back through a relatively safe and explored/lit zone - but instead meet the adventurer at the beginning and go forward together through an unexplored region and maybe with a boss at the end? just an idea... you could even get some kind of permanent bonus (similar to those that come with buildings now) from 'uniting the glyphs' through this kind of more difficult 'collaboration' mission ... an extra bonus to make 'recruiting' an adventurer this way more distinctive from simply asking your lumbermancer to put down his 'axe' and start learning to fight... (reminds me of 300 - 'i brought more soldiers than you my friend...')

thoughts? cheers  :)

Offline Misery

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Re: storing loadouts and 'collaborate with adventurer' missions...
« Reply #1 on: June 23, 2012, 03:49:47 am »
The loadout thing sounds like a good idea.

Though I say (for about the millionth time) that I'd also like to see the way the glyph-swap scrolls work changed, right now they're hyper-annoying to use, so I dont do as much with them as I could, because ARGH.


The adventurer idea is a nice one too, though I think it would have to vary a bit more from what the normal rescue survivor missions are.... and the trouble with THAT is that the AI for them is none-too-bright.  I for one wouldnt want to have to babysit one of them during a boss fight of all things. 

Offline mlah

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Re: storing loadouts and 'collaborate with adventurer' missions...
« Reply #2 on: June 23, 2012, 09:54:12 pm »
Definitely agree about loadouts.