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A Valley Without Wind 1 & 2
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Some Ideas For A Valley without wind 2
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Topic: Some Ideas For A Valley without wind 2 (Read 1437 times)
PureSushi
Newbie
Posts: 2
Some Ideas For A Valley without wind 2
«
on:
October 22, 2012, 09:45:28 pm »
i still would like the randomly generated world because i like exploring game worlds and always finding something new and different from something so its not always the same thing. I Like it sandbox becuause i like free roaming the world but i heard you guys are removing it and mouse control i could a little understand the sandbox part being removed but mouse control how will the controls be without mouse control like how would you aim with a spell somewhere? Also maybe you could add a weapon generator too so that you can always find new spells or something. also maybe could it be where you could use other weapons not only spells? like swords axes etc. character customization needs to have more stuff to customize i think. Also the health in the first game was random the people you pick always had different health and mana you should make it where they all start somewhere like 100 health and mana and then being able to upgrade those to higher health and mana using some sort of rare item only gained from slaying a Boss. Also like hidden rooms with random loot inside and to get in there you would need to do like a puzzle and the puzzle has something to do with the story of the game or something like that. I was thinking like npc's that give quest Like in your settlement they would ask you to do something for them and would reward you with something but it needs to be a fun quest not like collect 5 items or something like that what ever you think would make for meaningful gameplay. I would like where you could be able to make your own house and to be able to go inside it and store your trophies in there and when i mean trophies i mean like things you gain from quest or bosses like when you kill a boss you get a special item that you put in your house for show to show friends and such or just accomplishments like a skull of a massive boss you defeated or something like that if you get what I'm saying.
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KingIsaacLinksr
Master Member
Posts: 1,332
A Paladin Without A Crusade...
Re: Some Ideas For A Valley without wind 2
«
Reply #1 on:
October 22, 2012, 10:06:53 pm »
Oiu, make paragraphs, periods, punctuation of some kind, that's a huge wall of text that I'm not going to read.
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Giegue
Sr. Member Mark II
Posts: 381
Re: Some Ideas For A Valley without wind 2
«
Reply #2 on:
October 23, 2012, 01:26:19 am »
did you even read the other topic?
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keith.lamothe
Arcen Games Staff
Arcen Staff
Zenith Council Member Mark III
Posts: 19,505
Re: Some Ideas For A Valley without wind 2
«
Reply #3 on:
October 23, 2012, 10:16:35 am »
Quote from: Giegue on October 23, 2012, 01:26:19 am
did you even read the other topic?
Now, now, be gracious to the new poster
@PureSushi, one or two ideas per paragraph is probably a good thing for motivating folks to actually read it, and if you haven't read the posts by Chris (x4000) in this thread:
http://www.arcengames.com/forums/index.php/topic,11725.0.html
, then I suggest reading those.
Welcome to the forums
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PureSushi
Newbie
Posts: 2
Re: Some Ideas For A Valley without wind 2
«
Reply #4 on:
October 23, 2012, 05:13:58 pm »
Oh Sorry my bad
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Some Ideas For A Valley without wind 2