AI war pre 1.000 did not look good, it looked horridly ugly and had many graphic related technical and execution problems. This was fixed later by the help of the community, which brings me to my point, AI War does *not* look ugly or stylistically broken (though the 3d-model/sprites should probably not have been made, i liked the "original" bases ;p)
x4000 has chosen an art-style and now hes gotta stick with it, as a free artist have the great freedom to say "ah frack it" and delete my project, or restart it even when its 90% done at the time (i guess i just move the 100% bar a bit further up ,p) but games and game development does not work like that. Assets are done and used and converted for the game, now you gotta run with them. Worse, the more assets you make the less changes you can apply later on.
Its an reality that using stock-models is the cheap way out of a dilemma that exists because employing modelers to make those models would cost tenfold, its the reality. And the quality difference is why modelers are well paid, while stock-models are usually cheap. Yeah you get a quick model to use, but it might not be the perfect fit for your project and well yeah.. you also pay for their expertise in rendering, light setup, texturing and post editing. / Look at Achron how it looks if you employ people who aren't even 3d modelers to begin with for maximum money savings....
But fact is that AVWW does not look "bad" - it just needs some polish to the effects (particularly that smoke effect needs fixing ASAP) and some stylistic choices for differentiating background and foreground better, but thats about it. In full resolution the game looks crisp and nice, thats what counts.
Just wondering where and when we can get into the beta so that more in-depth comments can be made on graphics and gameplay. Just from videos it just don't work right ;p