"Most enchants, when dropped, are instead (after player confirmation) "reabsorbed":
- Reabsorbing an undroppable enchant gives you 10% progress towards the next enchant, but this process completely and irrevocably destroys the reabsorbed enchant. There is no way to undo this, and so should only be done with enchants you'll never need again."
I have a question based on this: Does this completely stop MP Enchant Trading now?
Because if so, this and the added way that enchant canisters are no longer grouped by the server no more, so if my friend gets a canister, I don't get the %, kind of just take more out of the multiplayer aspect as it means that the game becomes less about working together unless you are in the same chunk as them.
Unless more clarity can help me.