Author Topic: Valley 2 Beta .715 "Gimme Shelter... From Monsters" Released!  (Read 3224 times)

Offline MouldyK

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Re: Valley 2 Beta .715 "Gimme Shelter... From Monsters" Released!
« Reply #15 on: January 16, 2013, 11:12:55 am »
One thing occurs to me though:   There is now absolutely no reason to ever purify a warp tile.   Directly the opposite.... there's reason to specifically AVOID them, if Demonaica can use them but your guys cant.

Well, thinking about it like that adds another dimension to the playing field as not all of it helps you now, I guess? ;D

Looking forward greatly to testing .716. Seems like you might have actually nailed the controller problems. Definitely starting to look like an elephant now.

The controls were the huge letdown last ime I played it. Hopefully this change fixes that once and for all.


As for the balance stuff, it's kinda fallen behind. I've been having some health issues the last week and a half or so. But, I'm getting better (slowly) and I'll be working on that soon. Gemzo, thanks a bunch for your feedback.

As long as you can type, you can work!
« Last Edit: January 16, 2013, 11:14:35 am by MouldyK »

Offline Pepisolo

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Re: Valley 2 Beta .715 "Gimme Shelter... From Monsters" Released!
« Reply #16 on: January 16, 2013, 11:18:05 am »
Oh another small, but important thing. The tutorial still says that you can't aim at an angle. Needs to be updated. I think it was Madcow that posted this on Mantis a while back.

Offline Vatticson

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Re: Valley 2 Beta .715 "Gimme Shelter... From Monsters" Released!
« Reply #17 on: January 16, 2013, 01:13:27 pm »
JesusChrist!!! I´ve had, for the first time EVER in my life, to switch from Forgician to another class in Tier 1 because of some of the new monsters in the game.


Chapeau Arcen! :D

Offline Nanashi

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Re: Valley 2 Beta .715 "Gimme Shelter... From Monsters" Released!
« Reply #18 on: January 16, 2013, 05:54:13 pm »
I've played a bit of the strategic game, and although I like the new movement system and the removal of stacking, I can't really say it's that much improved yet. NPCs are completely interchangeable, so if anything, the metagame has been streamlined into "Put characters on resources, move characters away if Daemonica is going to get them, daisy chain survivors into resources or just recruit so many survivors that it becomes a non-issue". It's got rather a lot of artificial RNG difficulty, which usually falls under tactics, not strategy.

We have random steamroller, our entire game still revolves around reacting to the random steamroller. The strategic aspect really comes more deciding where to explore, gambling, and hoping to win big. I don't really think the steamroller isn't particularly interactive nor interesting in itself. I tried tossing a tasty survivor sacrifice at Daemonica when he was heading for a farm and it didn't do a thing.

Offline x4000

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