Author Topic: Rebuilding Broken down buildings  (Read 1253 times)

Offline ImpossibleSqui

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Rebuilding Broken down buildings
« on: January 09, 2013, 09:18:16 pm »
I'm trying to repair my buildings (like my ancient desert amplifier) but I'm not getting any options for my survivors to do this. What am i doing wrong?

Offline LaughingThesaurus

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Re: Rebuilding Broken down buildings
« Reply #1 on: January 09, 2013, 09:21:08 pm »
Check out the patch notes. Repairing buildings has been removed, in favor of a faster overall pace to the game.

Offline ImpossibleSqui

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Re: Rebuilding Broken down buildings
« Reply #2 on: January 09, 2013, 09:43:19 pm »
Well that does make me sad that my desert amplifier (ironically, which increases game pace) is broken with nothing I can do about it.

Offline LaughingThesaurus

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Re: Rebuilding Broken down buildings
« Reply #3 on: January 09, 2013, 10:31:57 pm »
I think it's mostly balanced around starting new worlds? Check the patch notes for more specific rationale behind it.

Offline Coppermantis

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Re: Rebuilding Broken down buildings
« Reply #4 on: January 10, 2013, 08:16:11 am »
That seems a little weird. Especially since there's no way that you can stop them from being destroyed.
I can already tell this is going to be a roller coaster ride of disappointment.

Offline keith.lamothe

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Re: Rebuilding Broken down buildings
« Reply #5 on: January 11, 2013, 12:41:35 pm »
Amplifier towers were considered substantially overpowered before, so they were up for a nerf or possibly simply a removal of the mechanic.  The alternative we went with was to let the new "no rebuilding" rule function as that nerf; they're now a temporary boost that you get from between the time you purify them to the time that the overlord stomps them.  You can't stop that destruction but you can control the timing of the purification to correspond with a time that the overlord is occupied several turns away (which is also something you can influence, though it's more of an advanced thing), giving you several turns to exploit the amp tower advantage.

They've also been indirectly buffed by the reduction in average world size.

All that said, feedback is welcome :)  Just explaining why we did what we did.
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