Author Topic: Random idea for bosses. (maybe short and simple?)  (Read 1485 times)

Offline Professor Paul1290

  • Sr. Member Mark II
  • ****
  • Posts: 395
Random idea for bosses. (maybe short and simple?)
« on: February 08, 2013, 11:41:29 pm »
This is a bit of a random thought.

What if all or some of the "bosses" released a certain enemy type when they teleported away, and each boss used a different one?

It's a bit of a common cliche in some other games that a boss summons a common enemy type associated with them when fighting, so I thought to having the bosses do something similar upon teleport would kill three birds with one stone in a way.
-It would do a little bit lore-wise if an enemy type were associated with a certain boss ("Oh, so he/she has been putting those things everywhere").
-It would give the bosses another "attack".
-It would reinforce the idea that you're not really "killing" the bosses over and over again but that they're teleporting away. It would be sort of like a ninja that disappears in a puff of smoke and leaves bombs or traps behind.

It could be neat, but it may or may not be a bit much to do with release so close. It was an interesting thought so I thought I'd throw it out there.

Offline Misery

  • Arcen Volunteer
  • Core Member Mark V
  • *****
  • Posts: 4,109
Re: Random idea for bosses. (maybe short and simple?)
« Reply #1 on: February 09, 2013, 12:22:56 am »
I like this idea.

It'd add some more challenge, as well as be another specific thing you have to watch out for.... wouldnt want to be too close to the boss when you pop them for the bit of health that teleports them.

Would also reinforce the idea that the henchmen are in charge of all of these marauding monsters, rather than just randomly setting up shop in a big room that just happened to contain lots of weird creatures.

It could use the same sort of spawning that the level-up beacon things use, the monsters "growing" into existence.

Offline Teal_Blue

  • Hero Member Mark II
  • *****
  • Posts: 935
Re: Random idea for bosses. (maybe short and simple?)
« Reply #2 on: February 09, 2013, 12:36:01 am »
:)  i'll vote for this!


-t


Offline Pepisolo

  • Arcen Volunteer
  • Master Member Mark II
  • *****
  • Posts: 1,511
Re: Random idea for bosses. (maybe short and simple?)
« Reply #3 on: February 09, 2013, 10:20:58 am »
Sounds good to me. Might add a little spice to the boss battles. Not looking forward to a snail boss, though!

Offline nas1m

  • Master Member
  • *****
  • Posts: 1,268
Re: Random idea for bosses. (maybe short and simple?)
« Reply #4 on: February 11, 2013, 07:21:25 am »
+1!
Craving some more color and variety in your next Bionic run? Grab a boost and a couple of custom floors!

Offline Professor Paul1290

  • Sr. Member Mark II
  • ****
  • Posts: 395
Re: Random idea for bosses. (maybe short and simple?)
« Reply #5 on: February 13, 2013, 09:15:54 pm »
Sounds good to me. Might add a little spice to the boss battles. Not looking forward to a snail boss, though!

Yea things like snails might be a bit much.  :P

I was thinking more fragile flying enemies and the the like. Things that wouldn't have a problem spreading out a bit.