So we could all just log on to Toll's server now and sit there all day?
That wouldn't really prove much. The game could easily handle dozens, perhaps even 256, players just sitting there. The only limitation would be if each was sitting in a different large chunk, and that wound up using too much heap space.
The question is with players actually logged on and doing stuff, and how that affects performance -- technically speaking I'm extremely confident that the game will not
break with 16 or fewer players. I'd even go so far as to say that it's very unlikely to break at 30 players, and only somewhat likely to break at 50. By break, I mean crash the server and become unplayable due to resource restrictions being exceeded.
So in the strictest sense, we know we could say "2-16 players supported" and it would be true. And on a LAN, where bandwidth is no issue, I'm also confident that 16 players will be imminently no problem. The question is how the bandwidth of 16 players on the Internet, all playing at once, would adversely affect the play experience, however. And that's what we have no idea on. With four active players over the internet it's not any different than one player, so 16 seems like a reasonable guess there, too.
I don't know, I'm curious what you guys think -- knowing the above, do you think it's ethical for us to say 2-16 players and just leave it at that? For a lot of people who play RTS games over the internet, for instance, those support up to 8 players but not with any good speed unless you're on a LAN in my experience. Some FPS games support 64 players, but not well unless the server hardware is a beast and everyone has a great connection to it. I think we're well shy of even that territory, but I'm always extremely leery of making false claims.
What do people think?