Author Topic: Q&A About New Warp Mechanics.  (Read 6013 times)

Offline Martyn van Buren

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Re: Q&A About New Warp Mechanics.
« Reply #15 on: February 11, 2012, 01:36:42 pm »
So does the current system mean that you have to have that enchant equipped while completing a tier-five-or-higher mission if you need a tier four orb?  That seems like a whole can of confusion, since you're going to want a combat enchant for most of the mission and you'll be trying to figure out exactly when you need to change it out.

Offline x4000

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Re: Q&A About New Warp Mechanics.
« Reply #16 on: February 13, 2012, 11:10:09 am »
I'm pretty sure that you can't get acid gills from regular drops -- I think you only get those through finding them in stash rooms.  Just FYI. ;)

It does include a light enchant :)

Well I wish they would stop spawning every 5 feet then! I'm going to have every enchant in the game except water breathing at this rate.

Also I just found a diluter enchant that turns rewards higher than tier 4 orbs into tier 4 orbs. Now that I actually read how it works (apparently I am bad at reading patch notes, where it's clearly described) it seems a bit convoluted. How about just making the diluter a crafting ingredient and allow you to combine one diluter with one Tier X orb to make two Tier X-1 orbs? Or has crafting been excised from the game outside of specifically making spells?

That wouldn't work in multiplayer.  We can adjust what materials you pick up, and you can spend materials on unlocking spells or what have you, but you can't ever use materials to craft more materials at the moment.  Though, thanks to guardian powers we may have to rethink some of that anyhow.
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