Author Topic: Q & A  (Read 183227 times)

Offline Dizzard

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Re: Q & A
« Reply #525 on: November 04, 2011, 04:57:02 pm »
Do buildings underground (that have stash rooms) have a higher chance of spawning a lot of magic potions?

I've found the above ground stash rooms will usually give you about 1 potion each....but in underground buildings I've been finding more X10 Magic potions.

Offline x4000

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Re: Q & A
« Reply #526 on: November 04, 2011, 05:02:11 pm »
Actually, all of the stash room logic is identical for any building; it's just luck and chance that you've been seeing that pattern.

Additionally, no stash room will ever give you 1x of a potion as part of its actual stash logic; the 1x potions are coming from the regular "tiny goodies for any room logic," and then the stuff that is more unusual or in larger quantities are the actual stash goodies.  If you care. ;)
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Offline Dizzard

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Re: Q & A
« Reply #527 on: November 08, 2011, 02:48:05 pm »
In this video http://www.youtube.com/watch?v=0FHdo6A9e7A

Are those yellow enemies supposed to be skelebots?

Offline x4000

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Re: Q & A
« Reply #528 on: November 08, 2011, 08:27:18 pm »
In this video http://www.youtube.com/watch?v=0FHdo6A9e7A

Are those yellow enemies supposed to be skelebots?

Yep, skelebots were the first and only enemies in the game at that point.
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Offline Coppermantis

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Re: Q & A
« Reply #529 on: November 08, 2011, 10:28:34 pm »
What's a good civ level to take on my first leiutenant? It's in a lvl. 12 region, If that changes anything.
I can already tell this is going to be a roller coaster ride of disappointment.

Offline x4000

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Re: Q & A
« Reply #530 on: November 08, 2011, 10:40:53 pm »
He'll be level 12 to match the region, so plan according to that.  The type of lieutenant it turns out to be will have some substantial effect on the difficulty of it, too; you can always brave his keep, get to him, and then see if he seems overwhelming -- if so, run for the exit and then warp out to the edge of the region from the next room.  You can then come back in just a single warp potion once you're ready to tackle him, and at that point you'd have much better intel on specifically why this guy was hard and what would best be usable to kill him, etc.

In a very real sense, the best time to take on a lieutenant is a personal question that is based on your own skill and playstyle.  If you're really awesome at dodging attacks and landing tricky hits with a variety of spells, then you can probably take him early.  If you're relying more on planning and properly outfitting, and/or even on overleveling the opponent, then you'd want to level up more before taking him on.  The game is really meant to be able to cater to both action-oriented players and more thoughtful planning-oriented players.  When it comes to this game, I'm the former and Keith is the latter, so we'd both have completely different answers on how to deal with something like this. :)

Hope that helps -- I imagine other players can weigh in, too!
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Offline Coppermantis

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Re: Q & A
« Reply #531 on: November 08, 2011, 10:49:01 pm »
Thanks! I only have the trial, so I'm capped at 6 for the moment. I plan on buying the full game as soon as I can though, It's been a lot of fun!

EDIT: Owwww, I just got horribly beaten by the first boss room (Which was using one of my templates, with lots of lava. Did not make it easy.) I'm definitely going to come back once I get the full version and a higher civ level.
« Last Edit: November 08, 2011, 10:59:52 pm by Coppermantis »
I can already tell this is going to be a roller coaster ride of disappointment.

Offline x4000

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Re: Q & A
« Reply #532 on: November 08, 2011, 10:59:47 pm »
Glad you're enjoying it!  If you're capped at level 6 then I'd suggest getting some tier II equipment -- adventure in level 10 areas and get some crystals there, and you can then get some better gear to beat on that lieutenant with.  It will be quite a tough battle, but I think it should be doable with the right gear and skill. :)
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Offline Coppermantis

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Re: Q & A
« Reply #533 on: November 08, 2011, 11:00:43 pm »
Glad you're enjoying it!  If you're capped at level 6 then I'd suggest getting some tier II equipment -- adventure in level 10 areas and get some crystals there, and you can then get some better gear to beat on that lieutenant with.  It will be quite a tough battle, but I think it should be doable with the right gear and skill. :)

Ah, so that's how you get better equipment. Cool, I'll try that.

And random note: Why do settlers refer to the leiutenant in the plural? "Atito the Cruel oppresses us, but it seems there is a higher power behind them..."
I can already tell this is going to be a roller coaster ride of disappointment.

Offline x4000

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Re: Q & A
« Reply #534 on: November 08, 2011, 11:10:12 pm »
My pleasure.

And the reference is actually in the neuter, which sounds the same as the plural and thus awkward.  We need to get that actually doing gender tags, and that's on our list, but it's not done yet. :)
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Offline Coppermantis

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Re: Q & A
« Reply #535 on: November 08, 2011, 11:15:07 pm »
My pleasure.

And the reference is actually in the neuter, which sounds the same as the plural and thus awkward.  We need to get that actually doing gender tags, and that's on our list, but it's not done yet. :)

I see.
I can already tell this is going to be a roller coaster ride of disappointment.

Offline Dizzard

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Re: Q & A
« Reply #536 on: November 09, 2011, 12:44:15 pm »
Is it intended that an overlord will only have one lieutenant? I'm around lv 131 now and the "lv 140" overlord has appeared with one lv 140 lieutenant close by. There doesn't seem to be any others (and I've scouted all of the available map now, except for most of the ocean)

I noticed too there isn't as much suspense or mystery surrounding where the overlord is now. I know when I reach lv150 that the newest patch of unscouted area will hold the next overlord.

Whereas before when there was a much more hap hazard unveiling of locations it all seemed much more unpredictable. I would like if a few more locations appeared per level up...and also that they didn't all appear together in one clump on the map.

Offline x4000

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Re: Q & A
« Reply #537 on: November 09, 2011, 12:47:13 pm »
Is it intended that an overlord will only have one lieutenant? I'm around lv 131 now and the "lv 140" overlord has appeared with one lv 140 lieutenant close by. There doesn't seem to be any others (and I've scouted all of the available map now, except for most of the ocean)

That really would vary, but it should be between 1-3 or so per overlord.

I noticed too there isn't as much suspense or mystery surrounding where the overlord is now. I know when I reach lv150 that the newest patch of unscouted area will hold the next overlord.

Hmm, that is a problem I had not forseen, yeah.

Whereas before when there was a much more hap hazard unveiling of locations it all seemed much more unpredictable. I would like if a few more locations appeared per level up...and also that they didn't all appear together in one clump on the map.

Problem was, worlds were getting really way too large too fast.  I may need to make it so that on overlord-spawning events or lieutenant-spawning events that it does a cluster of regions rather than just one group, though -- I think that's worth going in mantis.  That happens infrequently enough that it wouldn't cause the worlds to get too large too fast, but at the same time it would provide a lot more suspense on where the overlords are when they are appearing.
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Offline Dizzard

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Re: Q & A
« Reply #538 on: November 09, 2011, 01:07:40 pm »
So you're saying at the level where a new overlord appears there's a bigger more varied introduction of regions than if it was a normal (non overlord spawning) level up?

I'll put it in mantis.

Offline x4000

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Re: Q & A
« Reply #539 on: November 09, 2011, 01:09:45 pm »
Yep, that's the idea.
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