Author Topic: Q & A  (Read 183264 times)

Offline x4000

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Re: Q & A
« Reply #495 on: October 31, 2011, 07:13:43 pm »
Yes, all are possible to find.
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Offline Dizzard

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Re: Q & A
« Reply #496 on: October 31, 2011, 07:56:12 pm »
Yes, all are possible to find.

I actually just found a new settlement about 10 minutes ago in the deciduous forest.

That's nice to know. :)

Offline x4000

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Re: Q & A
« Reply #497 on: October 31, 2011, 08:00:27 pm »
Yeah, it's cool because you might not run into all of them in a given game for a really long time, but you can find settlements from every time period.  In the meantime you can much more easily find NPCs from any time period of course, but the settlements themselves are harder to find. :)
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Offline Dizzard

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Re: Q & A
« Reply #498 on: October 31, 2011, 08:03:04 pm »
Actually, that brings something else up.

What about the wild garden age?

I found an illari stone cave in the lava flats once and it said I unlocked the people from that era but I don't think there was any npc in the room.

Offline x4000

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Re: Q & A
« Reply #499 on: October 31, 2011, 08:05:05 pm »
Heh, yeah, it shouldn't be having neutral ilari in that age, that's something for mantis if you don't mind -- there are no people, robots, or NPCs or anything from the wild garden age.  Maybe dinosaurs you can play as at some point... not sure.  There's going to be a lot of dinos in that age, but I've not yet decided if any will be sentient at all.
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Offline Dizzard

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Re: Q & A
« Reply #500 on: October 31, 2011, 08:08:17 pm »
Oooh I'm all for playable dinosaurs! :D

and sure I'll put that in mantis.

Offline x4000

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Re: Q & A
« Reply #501 on: October 31, 2011, 08:11:52 pm »
I know I definitely want to do raptors as a transmogrify spellscroll at the least, so don't worry about that. :)

And thanks on the mantis thing.
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Offline Dizzard

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Re: Q & A
« Reply #502 on: October 31, 2011, 08:18:38 pm »
I quite fancy the idea of discovering a sentient dinosaur species that are actually far smarter than any other npcs and spend their free time reciting shakesphere, discussing the space time continuum and carving long difficult algorithms into large rocks.

Or they could always just be of standard intelligence. :p

(I'm all for non human settler npcs in general though, spice things up a bit)




Offline x4000

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Re: Q & A
« Reply #503 on: October 31, 2011, 08:26:38 pm »
Yeah, the main question in a lot of senses is not if, but when with things like that. ;)
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Offline Nalgas

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Re: Q & A
« Reply #504 on: November 01, 2011, 01:49:41 am »
I quite fancy the idea of discovering a sentient dinosaur species that are actually far smarter than any other npcs and spend their free time reciting shakesphere, discussing the space time continuum and carving long difficult algorithms into large rocks.

Smart dinosaurs?  Sign me up.  He even travels to different time periods.  It'd be perfect.  Heh.

Offline x4000

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Re: Q & A
« Reply #505 on: November 01, 2011, 10:34:42 am »
Hahaha, I'd forgotten about Rex Ready.  Love PA also.  I was thinking in some ways more the Repitites, heh.
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Offline Dizzard

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Re: Q & A
« Reply #506 on: November 03, 2011, 11:17:21 am »
I wonder, will there ever be any slight politic aspects in the game?

I don't mean turning the game into the next "civilization"....but maybe titles you could give to npcs that help the settlement and you're civilization overall. Like Mayors and such?

An npc that appears to run the town sort of....and maybe there could be like a central group in the capital city that they have to report to.

I'm probably explaining it badly. ::)

« Last Edit: November 03, 2011, 11:20:10 am by Dizzard »

Offline x4000

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Re: Q & A
« Reply #507 on: November 03, 2011, 11:21:20 am »
Not sure, that's really more Keith's side of things.  Mostly it depends on what players are interested in seeing us develop out further when it comes to those aspects of the game.  We have 1000% more ideas than we can reasonably implement, so part of our decision making on which ones actually would get into the game depends on what people (including us) are most interested in at the time.
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Offline TechSY730

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Re: Q & A
« Reply #508 on: November 03, 2011, 03:06:52 pm »
Quote from: 0.537 Release Notes
Boss monsters now get randomly-added elemental strengths as part of their general stat allocations. Each random addition gives them an added 25% strength against one of the six elements. But don't worry, these additions are in place of their other stat increases, such as health, magical/physical attack power, casting speed, etc.

Does this mean that boss versions of monsters get the same HP as their "non-boss" versions? If so, that seems too weak, even if they have elemental resistances to go with it.

Offline x4000

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Re: Q & A
« Reply #509 on: November 03, 2011, 03:22:21 pm »
Quote from: 0.537 Release Notes
Boss monsters now get randomly-added elemental strengths as part of their general stat allocations. Each random addition gives them an added 25% strength against one of the six elements. But don't worry, these additions are in place of their other stat increases, such as health, magical/physical attack power, casting speed, etc.

Does this mean that boss versions of monsters get the same HP as their "non-boss" versions? If so, that seems too weak, even if they have elemental resistances to go with it.

No, boss monsters have base stats that are way higher than their regular counterparts anyhow.  But then parts of their stats were randomly allocated, so one amoeba boss would have extra health and another would have extra magic power, etc, etc.  Now that gets diluted some with some of them also having extra elemental resistances instead.
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