Author Topic: Q & A  (Read 177243 times)

Offline x4000

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Re: Q & A
« Reply #435 on: October 21, 2011, 09:13:57 am »
We've been adding new crafting recipes every couple of days, if you follow the release notes. ;)

The things you're referring to on the ground might be vents, but I'm not sure.
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Offline wyvern83

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Re: Q & A
« Reply #436 on: October 21, 2011, 09:24:40 am »
That's what I thought of when I read his description, the 'air vents' in the ice age regions.

Offline Dizzard

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Re: Q & A
« Reply #437 on: October 21, 2011, 01:09:36 pm »
I don't think I really understand how the memory crystals are going to work.

You get one and then you get a piece of a story from it? Isn't it going to be hard to build a proper storyline when the game is ever expanding? :S

Offline x4000

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Re: Q & A
« Reply #438 on: October 21, 2011, 02:05:46 pm »
I don't think I really understand how the memory crystals are going to work.

You get one and then you get a piece of a story from it? Isn't it going to be hard to build a proper storyline when the game is ever expanding? :S

There's not just one story, though.  You've got various pieces of world history, you've got history of various overlords and their minions, and so on.  So you get a piece of one of the multiple storylines floating around, is the idea.  But Keith has a lot of rework planned for these, based on his feeling that the older approach just wasn't tenable, so there may be some planned changes there that I'm not aware of.
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Offline Dizzard

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Re: Q & A
« Reply #439 on: October 21, 2011, 02:09:49 pm »
I don't think I really understand how the memory crystals are going to work.

You get one and then you get a piece of a story from it? Isn't it going to be hard to build a proper storyline when the game is ever expanding? :S

There's not just one story, though.  You've got various pieces of world history, you've got history of various overlords and their minions, and so on.  So you get a piece of one of the multiple storylines floating around, is the idea.  But Keith has a lot of rework planned for these, based on his feeling that the older approach just wasn't tenable, so there may be some planned changes there that I'm not aware of.

So it'll be like Dwarf Fortress? It has a sort of chronicle/history mode that outlines everything that a person or evil monster did over time.

Offline x4000

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Re: Q & A
« Reply #440 on: October 21, 2011, 02:16:37 pm »
Eh... maybe. ;)  I'm really the wrong one to ask about this, as that part of the game is all Keith and I've been keeping my mental energies elsewhere.  I don't want to say something that commits him to something he hadn't intended, and I think at the moment he wants to do more prototyping of the story bits before really committing to any specific approach.  Doing a somewhat procedural story is certainly challenging, and so he's experimenting around with different approaches on that.
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Offline keith.lamothe

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Re: Q & A
« Reply #441 on: October 21, 2011, 02:37:02 pm »
Yea, I had a more or less procedural approach to generating the story "threads" that the crystals would reveal, but then certain other facets of the overall design became more apparent and I realized that probably wouldn't work in a way that would actually be fun.  The underlying structure of what's already there is probably what I'll still use, but I've got some different ideas on what to actually fill it with.
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Offline Nalgas

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Re: Q & A
« Reply #442 on: October 21, 2011, 03:13:37 pm »
The things you're referring to on the ground might be vents, but I'm not sure.

No one else ever really seems to be sure, either.  That one type of object seems to have been the source of more "What the heck is that supposed to be?" questions than anything else in the entire game, which is funny when you consider how mundane it is compared to all the other crazy stuff surrounding it.  I think it might be that it's just a bit of an odd angle to see them from, so it's not entirely obvious.

Offline x4000

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Re: Q & A
« Reply #443 on: October 21, 2011, 03:25:35 pm »
Yeah, at some point I probably need to replace those.  If they are what she was asking about, they are indeed vents.  But still.
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Offline Teal_Blue

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Re: Q & A
« Reply #444 on: October 21, 2011, 03:42:39 pm »
Thank you for the answers, appreciate it.

:)

-Teal


Offline x4000

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Re: Q & A
« Reply #445 on: October 21, 2011, 03:43:12 pm »
You bet!
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Offline Gallant Dragon

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Re: Q & A
« Reply #446 on: October 21, 2011, 05:16:51 pm »
But what are random air vents doing sticking out of the ground?  ???
It's just carriers all the way down!

Offline x4000

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Re: Q & A
« Reply #447 on: October 21, 2011, 06:22:34 pm »
There's stuff down there! This is a technological ice age. :)
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Offline Rekka

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Re: Q & A
« Reply #448 on: October 22, 2011, 09:18:23 am »
Q : What's the formula to craft the Storm Rush spell? ::) I can't find it while going through all the different type of gems I've got. ??? Does it need a special type of gem I haven't found yet? (level 26 here)

Offline Dizzard

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Re: Q & A
« Reply #449 on: October 22, 2011, 11:30:25 am »
When are those wandering mobs going to learn that when they oppose my iron determination they will be shown no mercy?

It's like they want to ripped in half by my energy pulse.