Author Topic: Q & A  (Read 183597 times)

Offline wyvern83

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Re: Q & A
« Reply #420 on: October 17, 2011, 07:18:09 pm »
wyvern83: Sounds like a good feature suggestion for mantis, although I'm sure Keith is already aware of the idea.  Putting it there would remind him and give folks a chance to come out in support of doing it sooner than later if need be, though.

Already done, Jerith made one already two weeks ago. I'm the only one to have voted on it so far though.  http://www.arcengames.com/mantisbt/view.php?id=4491 (tigersfan marked it for considering)

Offline x4000

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Re: Q & A
« Reply #421 on: October 17, 2011, 07:22:54 pm »
Yeah, that one will be a much tougher affair.  You really left the other one until fairly late, so that made him easier to roll by the sheer difference in levels.  But still -- congrats!
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Offline TechSY730

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Re: Q & A
« Reply #422 on: October 17, 2011, 08:23:49 pm »
Some dumb questions.

1) What do wind shelters do?
2) Similarly, what is wind, and how does it effect things?
3) What does scouting in the strategy map do that can't be done by getting details on a region from the over-world map and/or exploring the region yourself?
4) Some regions have asterisks next to their level. What does that mean?
5) What is the penalty for entering a region that has not been scouted in the strategic map yet?

Offline nat_401

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Re: Q & A
« Reply #423 on: October 17, 2011, 08:59:52 pm »
1) Shelter the surrounding regions from windstorms
2) It's a dangerious magical weather pattern that normal humans cannot survive in, and it double's the damage you recieve from attacks in area's out of a shelter's radius
3) Nothing, it's just faster
4) There is a windstorm in that area
5) None

Hope this helps
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Offline TechSY730

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Re: Q & A
« Reply #424 on: October 17, 2011, 10:12:17 pm »
1) Shelter the surrounding regions from windstorms
2) It's a dangerious magical weather pattern that normal humans cannot survive in, and it double's the damage you recieve from attacks in area's out of a shelter's radius
3) Nothing, it's just faster
4) There is a windstorm in that area
5) None

Hope this helps

Yep, thanks.

One more thing. Is there a list of weather conditions and their effect on the player character and/or environment?

Offline zebramatt

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Re: Q & A
« Reply #425 on: October 18, 2011, 02:16:45 am »
I know that Overlords are essentially placeholders at the moment but I think their health might be just a little too much. They're just soooo grindy right now, especially when they're many levels below you.

Offline x4000

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Re: Q & A
« Reply #426 on: October 18, 2011, 08:30:58 am »
I know that Overlords are essentially placeholders at the moment but I think their health might be just a little too much. They're just soooo grindy right now, especially when they're many levels below you.

What percentage shift would you recommend?  I haven't fought one with the recent balance changes.
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Offline zebramatt

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Re: Q & A
« Reply #427 on: October 18, 2011, 08:55:25 am »
30% less?

Offline nat_401

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Re: Q & A
« Reply #428 on: October 18, 2011, 09:23:39 am »
@ techsy730
there is just windstorms in the game, at the moment anyway, I dont think there are any other weather conditions planned but you can always make a suggestion on mantis if you have an idea
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Offline x4000

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Re: Q & A
« Reply #429 on: October 18, 2011, 09:31:51 am »
I think that makes some good sense, will look at it.
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Offline Penumbra

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Re: Q & A
« Reply #430 on: October 18, 2011, 10:27:39 am »
I have a question about how the Lieutenants and Overlords interact. I was level 25 and found the Overlord's keep on a level 29 region.  Well, went I got to his room, all his friends came along, and they were all level 29 as well.

After getting soundly trounced, I redoubled my efforts to explore regions in the settlements view. I found another Lieutenant keep in a level 10 region. I figured it would be pretty simple, but when I finally reached his room, that Lieutenant was level 29.

I had killed Lieutenants before at much lower levels. Is the Lieutenant supposed to upgrade to the level of the Overlord? I get it for when they join to help out, but should they still retain that when they go home?

Offline x4000

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Re: Q & A
« Reply #431 on: October 18, 2011, 10:29:08 am »
That sounds like a bug, really -- should go in mantis.
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Offline Dizzard

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Re: Q & A
« Reply #432 on: October 20, 2011, 05:22:40 pm »
Does the 5th modern century, industrial period have any male settlers?

All I've come across are females, or maybe it's just a massive coincidence.

Offline x4000

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Re: Q & A
« Reply #433 on: October 20, 2011, 06:55:24 pm »
No males yet, no.  The genders line up about 50/50 overall in the game, but it's really skewed in each time period.
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Offline Teal_Blue

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Re: Q & A
« Reply #434 on: October 21, 2011, 03:53:28 am »
:)  Just wanted to ask if there would be more crafting as we go along, i really really like the crafting, though i was hoping it would get more in depth, but we are just starting, so there is still a long way to go, also, what are the blue and white and orange and white things on the ground and by the buildings, they look like tabs, but have no idea what they are, they look sorta out of place, unless i am misunderstanding what they are?

Grills in the ground?
Or basketballs?
Or orange tear off tabs?

Just curious

-Teal