Author Topic: Q & A  (Read 177190 times)

Offline Hyfrydle

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Re: Q & A
« Reply #390 on: October 14, 2011, 04:25:31 pm »
I knew that was the case but it was really easy and in my current map I have lieutenants and an overlord all well below my level so I gues they shouldn't pose too much of a problem.

Offline JedTheHumanoid

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Re: Q & A
« Reply #391 on: October 14, 2011, 04:54:54 pm »
I knew that was the case but it was really easy and in my current map I have lieutenants and an overlord all well below my level so I gues they shouldn't pose too much of a problem.

Just make sure those graves are well dug before venturing out...  ;)
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Offline KingIsaacLinksr

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Re: Q & A
« Reply #392 on: October 16, 2011, 05:29:06 am »
So...is it normal to have this much uncovered and not see a single LT or Overlord?  Or am I just not high enough level (yet again).

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Offline Hyfrydle

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Re: Q & A
« Reply #393 on: October 16, 2011, 05:31:37 am »
To unvover Lieutenants and orverlords you need to scout the hatched areas of the map with your npc's in settlements. Also I think you need to be level 10 or above before they start appearing.

Offline KingIsaacLinksr

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Re: Q & A
« Reply #394 on: October 16, 2011, 05:38:58 am »
To unvover Lieutenants and orverlords you need to scout the hatched areas of the map with your npc's in settlements. Also I think you need to be level 10 or above before they start appearing.

Figures.  Gah, need to level!!!

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Offline Hyfrydle

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Re: Q & A
« Reply #395 on: October 16, 2011, 06:05:17 am »
I find the best places to level up are caves. Clear out the bosses and you can gain 2 to 3 levels easily the added bonus is plenty of gems.

Offline Dizzard

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Re: Q & A
« Reply #396 on: October 16, 2011, 06:17:14 am »
Is it normal for vortexes to appear over wind shelters you've already built?


I have another question, since that update that changed the way regions appeared and a whole bunch of new regions appeared. Does that mean no new regions are going to appear until I'm like lv 100 (some of the regions that appeared due to that update were around lv 100) Or will there be new regions appearing every time I level up?

I miss the whole fading in of regions, it was easier to know what was new and what's been there for a while. Maybe there could be a special parimeter scout npc that when you clicked on him told you what regions appeared since your last level up.....or have completely new regions glow or something.

Lastly, I'm a little confused about the whole Environ business. I thought we could name our own worlds?    I thought the save file name we created at the start "was" the name of your world....
« Last Edit: October 16, 2011, 07:06:16 am by Dizzard »

Offline keith.lamothe

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Re: Q & A
« Reply #397 on: October 16, 2011, 09:25:34 am »
Is it normal for vortexes to appear over wind shelters you've already built?
Currently, yes.  I might change that.  There's currently a rule that excludes settlements you've entered, and expanding that to all regions with a guardian stone (the yellow or red hearts, or settlements), whether explored or not, wouldn't be a terrible thing.  But it might also wind up causing problems, so I dunno.
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Offline Itchykobu

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Re: Q & A
« Reply #398 on: October 16, 2011, 02:55:46 pm »
Quote
Lastly, I'm a little confused about the whole Environ business. I thought we could name our own worlds?    I thought the save file name we created at the start "was" the name of your world....

This is a device that has been used in many games (though if you over analyze it, things can get a bit trippy...it's Environ and your world!?!?).

Still, consider old JRPGs - In Phantasy Star II, the main character is 'Rolf' - unless you give him a different name. Or Shining Force, where the main character is 'Max'...unless you give him a different name. There are plenty of old games where you can give the characters names that differ from how they are canonically referred to in any other sources. This tends to be seen less in modern games, though - and perhaps it is less necessary as many modern game heroes tend to be nameless.

Also, this is a case where the world is involved rather than a character. It's like the world is a character!!! This is getting a little trippy again...though I hope that a future update has a boss fight in which you need to take on the world itself.

Still, if it's messing with your head - just remember it's magic!

Edit: Are shining force and PSII considered JRPGs?

Offline Dizzard

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Re: Q & A
« Reply #399 on: October 16, 2011, 03:00:05 pm »
Quote
Lastly, I'm a little confused about the whole Environ business. I thought we could name our own worlds?    I thought the save file name we created at the start "was" the name of your world....

This is a device that has been used in many games (though if you over analyze it, things can get a bit trippy...it's Environ and your world!?!?).

Still, consider old JRPGs - In Phantasy Star II, the main character is 'Rolf' - unless you give him a different name. Or Shining Force, where the main character is 'Max'...unless you give him a different name.


Yeah but if you edited those characters names, they never showed up in YOUR own game space. Just outside in the main canon stream. I could name one of those characters and be perfectly happy that in my game he's called Bob.

With Environ it's popping up in text in-game sometimes. It's just sort of strange. Is my world called Environ or Zironia (the name I gave it)

Offline lisa107b

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Re: Q & A
« Reply #400 on: October 16, 2011, 04:29:11 pm »
Forgive me if I'm sounding a little slow here, but, what is the purpose of the strategy mode exactly?

I know its to scout other regions for resources etc, but it seems to me that already occurs in the world map screen?

Again, as a new player things are very much brand new to me.

Thanks,

Lisa

Offline eRe4s3r

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Re: Q & A
« Reply #401 on: October 16, 2011, 06:52:48 pm »
Its there to discover whats in a region without YOU having to enter each "chunk" of a region yourself to find out, you basically just uncover the fog of war (which generates those regions on the fly) when you move in the world-map - to actually know whats in a region (without visiting it yourself) you need to scout..

This'll likely be much more important later on, for now you can just do few things in that mode, which might make it a bit superfluous

As for the Environ thing, i suppose thats something that'll only really be implemented with the whole story, once story is in you can always make a %20% code in the text that takes your world name and puts it there. But before its done it'd be a waste of time to do that ;p
« Last Edit: October 16, 2011, 06:54:56 pm by eRe4s3r »
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Offline x4000

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Re: Q & A
« Reply #402 on: October 17, 2011, 10:35:39 am »
In terms of the "name of the world is environ" thing, that's not something we'd been particularly planning to change honestly -- I guess perhaps we could, but really the "name of the world" stuff is meant to be more like "Chris's World" or "Test World" or "World 5" or whatever.  It's just a savegame descriptive name, not something used in-game.
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Offline zebramatt

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Re: Q & A
« Reply #403 on: October 17, 2011, 11:04:04 am »
I figure it like this...

Environ is infinite. All time, all space, laid out on a flat horizonless plain. And more than that: all possible  space and time, too. It encompasses all worlds and all individuals who survived the cataclysm which brought it all together, blurred all the boundaries. All dimensions wrapped around and on top of one another into a single limitless realm.

So your "world" is really just one path, one history written in this infinite soup. The history of Environ for your world is your world's history - but it's only one history in Environ.

Or something?  ;)

Offline Hyfrydle

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Re: Q & A
« Reply #404 on: October 17, 2011, 11:17:39 am »
That's very deep sounds like something from Dr Who  :)