Author Topic: Q & A  (Read 184239 times)

Offline x4000

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Re: Q & A
« Reply #285 on: October 04, 2011, 09:57:41 pm »
Q: Why do I see monsters (usually skelebots I think) healing randomly? Especially obvious on the giant 'bot bosses. Their feet flash green and their HP goes up slowly. Does this mean anything? Is there some way to stop this? At first I assumed this was related to areas where a windstorm was ongoing, since that makes monsters stronger, but I've noticed it happens in areas under the protection of a wind shelter as well.

That's a regen effect -- it's an innate property of all the skelebots.  You can't prevent it or affect it in any way, and nothing except skelebots has this at the moment.  It's like vampirism on the shadow bats or the fire effect on the fire bats; it's just part of the skelebot design.
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Offline Dizzard

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Re: Q & A
« Reply #286 on: October 05, 2011, 02:22:14 am »
That's a regen effect -- it's an innate property of all the skelebots.  it's just part of the skelebot design.

How come our playable skelebots don't have regen then?

Let me guess their regen units were damaged in the transition?  :P

Offline Baleyg

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Re: Q & A
« Reply #287 on: October 05, 2011, 02:47:21 am »
Hmm.  Maybe the regen is fueled by the blood of humans?  That would explain why the Skelebots went crazy and killed everyone by the junkyard time period.  ;D

Offline Professor Paul1290

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Re: Q & A
« Reply #288 on: October 05, 2011, 05:36:45 am »
Hmm.  Maybe the regen is fueled by the blood of humans?  That would explain why the Skelebots went crazy and killed everyone by the junkyard time period.  ;D

So perhaps they're from the timeline where Eli Whitney invents flesh-eating robots?  ;D

Offline Dizzard

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Re: Q & A
« Reply #289 on: October 05, 2011, 02:09:17 pm »
Are low tier spells eventually supposed to converge into being exactly the same power?

Kind of bummed when I went to make a new energy pulse because I still had level 1 energy pulse. Went to get energy pulse lv 5 and I thought "great!" Then I looked and it was the same power as level 1. D:

What level spells/potions is good for level 32?  (Would a good rule of thumb be any gems you find in areas that are the same level as you?) I just crafted a level 7 ice cross and it costs 8mp so I'm not sure if it's much stronger. I'm feeling that I might need to go hunting for better gems.

Offline x4000

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Re: Q & A
« Reply #290 on: October 05, 2011, 02:13:52 pm »
Around the same level as what you're finding is what you'd be looking for in terms of base equipment.  The general rule of thumb is your level divided by 5.  So in this case, level 6-7 gems are the current ones.

Ice cross costs 8 for its default usage, and goes up only if you've found a gem better than your current tier.  For instance, if you go find a tier 8 gem it will cost more to use... until you level up some more.

Eventually everything does get useless below a certain cap, which is about two tiers -- 10 levels' worth of stuff.
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Offline Deekay

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Re: Q & A
« Reply #291 on: October 05, 2011, 08:14:06 pm »
didn't want to start a new thread to ask this so thought this would be the best place. I currently have a band of monsters that is in a tile one space away from one of my settlements.
The thing is I can not uncover the tile so I cannot fight them :P I am wondering if this is intended or not? As the only option I have now is to end the turn and let them attack my settlement :P

Offline keith.lamothe

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Re: Q & A
« Reply #292 on: October 05, 2011, 08:19:53 pm »
didn't want to start a new thread to ask this so thought this would be the best place. I currently have a band of monsters that is in a tile one space away from one of my settlements.
The thing is I can not uncover the tile so I cannot fight them :P I am wondering if this is intended or not? As the only option I have now is to end the turn and let them attack my settlement :P
Or gain enough levels that you can see the tile, but yea, you'd probably need to fight that one out in the settlement.  Not sure what else it could do there, other than to not seed settlements on a tile that's bordering a higher level region.
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Offline keith.lamothe

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Re: Q & A
« Reply #293 on: October 05, 2011, 08:21:25 pm »
Another thing that will be done that's relevant to that case is making sure you can see new world events (like the spawning of a rampaging monster group) on the strategy and settlement-management interfaces, so you don't get surprised when it gives you that end-of-turn warning :)
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Offline Deekay

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Re: Q & A
« Reply #294 on: October 05, 2011, 08:22:16 pm »
Ok was just wondering, il gain a couple more levels and see if i can uncover it. Thanks.

Offline Monadenia

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Re: Q & A
« Reply #295 on: October 05, 2011, 11:22:19 pm »
I just have a question regarding Dragon's Breath. I'm at Civ level 11 and took on some guardian monsters (of the new consciousness shard node) in a level 1 region.

So I find the bosses there: some giant skelebots and one of those crippled dragon things. Should be a piece of cake, right? The skelebots don't hurt too hard, as I'd expect.

But the dragon's breath ... takes maybe 1.5 seconds to deplete my whole health bar. I pop a potion (automatically or manually) and die 1.5 seconds later, since the breath keeps decreasing my health.

Is the dragon fire meant to give this instant kill behaviour? I know that you can kill them as background entities, but if a giant skelebot kicks you into one, for instance, I'm having trouble seeing how to tackle the situation. Especially with such a large difference in relative level.

Offline zebramatt

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Re: Q & A
« Reply #296 on: October 06, 2011, 02:39:53 am »
There's already a Mantis issue regarding the extremity of the fire effect's damage over time, and it's high on Chris's to do list to fix - we all feel your pain!

Offline x4000

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Re: Q & A
« Reply #297 on: October 06, 2011, 09:18:07 am »
Definitely -- sorry about the fire damage thing, it's calculation is just using entirely the wrong math and it's not a trivial fix, so I hadn't had time in the last couple of days since it was reported.  But it's one of the very next things I'm going to do this morning for the morning release. :)
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Offline Monadenia

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Re: Q & A
« Reply #298 on: October 06, 2011, 10:13:22 am »
Awesome, thanks! My trail of vengeful ghosts (because of course I had to keep going back) can soon rest in peace!

Offline keith.lamothe

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Re: Q & A
« Reply #299 on: October 06, 2011, 10:14:33 am »
Awesome, thanks! My trail of vengeful ghosts (because of course I had to keep going back) can soon rest in peace!
Just don't cross the beams!
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