Author Topic: Q & A  (Read 177106 times)

Offline arcee

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Re: Q & A
« Reply #180 on: September 29, 2011, 04:04:44 am »
Ability to destroy items would be nice also as an alternative.

you can store items by dropping them, throw them out by dropping them somewhere you aren't likely to go back :)

Offline zebramatt

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Re: Q & A
« Reply #181 on: September 29, 2011, 04:22:22 am »
A bank is nonetheless a nice idea. It feels more gamey than just leaving your junk lying about on the floor.

And I'm all for a way of converting my (whoops why did I craft that) second coldsuit into resources!

Offline tigersfan

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Re: Q & A
« Reply #182 on: September 29, 2011, 08:24:56 am »
A bank is nonetheless a nice idea. It feels more gamey than just leaving your junk lying about on the floor.

And I'm all for a way of converting my (whoops why did I craft that) second coldsuit into resources!

There are plans for some type of "bank" mechanic. :-)

Offline Spejs

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Re: Q & A
« Reply #183 on: September 29, 2011, 09:42:22 am »
Q: Is it normal to find mainly 1 type of gem in similar dungeons? I found 11 green gems in 3 different dungeons on similar chunks and 2 yellow. Right now I'm in another dungeon, found 4 yellow gems and can see room with one more vein. But my desire to explore more of one cave almost completely vanished.

Q: Is there any way to drop full stack of items? Low-lvl potions and scrolls are starting to clutter my inventory and it'll take too much time to drop them one by one.

Offline x4000

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Re: Q & A
« Reply #184 on: September 29, 2011, 10:07:01 am »
Q: Is it normal to find mainly 1 type of gem in similar dungeons? I found 11 green gems in 3 different dungeons on similar chunks and 2 yellow. Right now I'm in another dungeon, found 4 yellow gems and can see room with one more vein. But my desire to explore more of one cave almost completely vanished.

Yes, those vary by region type.  Check the tooltips on the gems themselves to see which regions are richer in which kinds of gems.  And don't worry, you're not expected to have to go through the entire dungeon at once if you don't need that much of that type of gem at the moment.  But you have somewhere you can go back to if you need more.

Q: Is there any way to drop full stack of items? Low-lvl potions and scrolls are starting to clutter my inventory and it'll take too much time to drop them one by one.

I'm going to be switching it to only dropping the full stacks in the next version, since the one-by-one really serves no point until we have multiplayer.
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Offline Dizzard

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Re: Q & A
« Reply #185 on: September 29, 2011, 02:34:37 pm »
Are the wind tower locations considered as settlements too? (more importantly if they are settlements are they considered part of my empire? I assume that's what the roads mean...) Since there's always 3 npcs walking around there.

On another note, I was thinking it would be neat if we could rename our settlements. I'm lucky with my starting settlement "Settlement of Firm Range" sounds nice but I'm not sure I'd be as fond of something like "Settlement of Dizzy Plateau"....

Offline x4000

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Re: Q & A
« Reply #186 on: September 29, 2011, 02:37:21 pm »
Wind shelters are considered part of your empire, but they don't work at all like settlements.  Right now all they do is provide wind protection.

You can already name your settlements, but you need to get to having the settlement management interface at civ level 6 before you can. :)
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Offline keith.lamothe

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Re: Q & A
« Reply #187 on: September 29, 2011, 02:38:44 pm »
Are the wind tower locations considered as settlements too? (more importantly if they are settlements are they considered part of my empire? I assume that's what the roads mean...) Since there's always 3 npcs walking around there.
They're not the same as settlements, but they are what the game considers "human usable sites".  The NPCs there still have to be "rescued" (migrated to a settlement) before you can give them orders or whatnot.

Quote
On another note, I was thinking it would be neat if we could rename our settlements. I'm lucky with my starting settlement "Settlement of Firm Range" sounds nice but I'm not sure I'd be as fond of something like "Settlement of Dizzy Plateau"....
You can rename a settlement from the settlement management interface (which unlocks at level 6) :)  You can also rename an NPC by right clicking their portrait in the strategy or settlement-management interface and clicking the rename button.

(ninja'd by Chris)
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Offline brianc

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Re: Q & A
« Reply #188 on: September 29, 2011, 02:40:44 pm »


I'm going to be switching it to only dropping the full stacks in the next version, since the one-by-one really serves no point until we have multiplayer.

Just let us shift-alt-click like AI Wars :) solves current and future problems

Offline Nalgas

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Re: Q & A
« Reply #189 on: September 29, 2011, 02:45:06 pm »
On another note, I was thinking it would be neat if we could rename our settlements. I'm lucky with my starting settlement "Settlement of Firm Range" sounds nice but I'm not sure I'd be as fond of something like "Settlement of Dizzy Plateau"....

You should visit my lovely village of Human-Usable Site Test Instance 1.  Your randomly generated names have nothing on what it assigned me.  Heh.

Offline Dizzard

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Re: Q & A
« Reply #190 on: September 29, 2011, 02:47:40 pm »
Does making an npc in your settlement set up a wind shelter instead of you going and doing it manually have a penalty?

I ask because I made two with my own character and there was three npcs in each.....however I made another two using my npc settlers on the strategy map and there was only one npc in each of those. Was it just bad luck those times?

Offline Nalgas

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Re: Q & A
« Reply #191 on: September 29, 2011, 02:50:45 pm »
Does making an npc in your settlement set up a wind shelter instead of you going and doing it manually have a penalty?

I ask because I made two with my own character and there was three npcs in each.....however I made another two using my npc settlers on the strategy map and there was only one npc in each of those. Was it just bad luck those times?

It was just bad luck.  It is free if you do it yourself, though, or it was last time I did it myself.

Offline keith.lamothe

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Re: Q & A
« Reply #192 on: September 29, 2011, 02:51:33 pm »
On another note, I was thinking it would be neat if we could rename our settlements. I'm lucky with my starting settlement "Settlement of Firm Range" sounds nice but I'm not sure I'd be as fond of something like "Settlement of Dizzy Plateau"....

You should visit my lovely village of Human-Usable Site Test Instance 1.  Your randomly generated names have nothing on what it assigned me.  Heh.
Yea, from back before settlements even showed their names ;)

Ah, the relics of the alpha days...
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Offline keith.lamothe

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Re: Q & A
« Reply #193 on: September 29, 2011, 02:52:33 pm »
Does making an npc in your settlement set up a wind shelter instead of you going and doing it manually have a penalty?

I ask because I made two with my own character and there was three npcs in each.....however I made another two using my npc settlers on the strategy map and there was only one npc in each of those. Was it just bad luck those times?
Yea, no difference other than doing it strategically has a cost.  A cost which will probably become more significant in the future, but we'll see.
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Offline zebramatt

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Re: Q & A
« Reply #194 on: September 29, 2011, 02:56:41 pm »
Does making an npc in your settlement set up a wind shelter instead of you going and doing it manually have a penalty?

I ask because I made two with my own character and there was three npcs in each.....however I made another two using my npc settlers on the strategy map and there was only one npc in each of those. Was it just bad luck those times?
Yea, no difference other than doing it strategically has a cost.  A cost which will probably become more significant in the future, but we'll see.

I'd vote that up.  ;)