Author Topic: Q & A  (Read 183261 times)

Offline zebramatt

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Re: Q & A
« Reply #120 on: September 27, 2011, 02:46:17 pm »
I'd vote them up for sure. I'm all about the ambient sounds.

Offline x4000

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Re: Q & A
« Reply #121 on: September 27, 2011, 03:14:30 pm »
Ambient sounds are definitely planned, it's not intended to be dead silent forever there.

And the footsteps do vary by three different surface types at the moment.  No plans to add in further anytime soon, although Pablo did do sounds for two more kinds.  But the coding on that is really tricky for now, because answering "what kind of surface am I standing on" is surprisingly difficult.  Not impossible, it's just not set up to efficiently answer this question.
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Offline coconutpete

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Re: Q & A
« Reply #122 on: September 27, 2011, 03:16:06 pm »
I don't seem to have any music when I'm walking around outside ( I do get music within buildings etc ). Is this done on purpose or is it a bug?

Offline BobTheJanitor

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Re: Q & A
« Reply #123 on: September 27, 2011, 03:21:47 pm »
Ambient sounds are definitely planned, it's not intended to be dead silent forever there.

And the footsteps do vary by three different surface types at the moment.  No plans to add in further anytime soon, although Pablo did do sounds for two more kinds.  But the coding on that is really tricky for now, because answering "what kind of surface am I standing on" is surprisingly difficult.  Not impossible, it's just not set up to efficiently answer this question.

Ah, you posted that just as I was entering it in Mantis. Oh well. I figured it was some sort of coding problem with figuring out what the surface was. Good to have confirmation though.

And I definitely support more ambient noise. Things like little wind gusts, or a distant echo of metal creaking in abandoned buildings, or deep rumbles and pebble falling noises in caves, etc. All sorts of things that you may not even consciously notice can go a long way towards really drawing the player in to the environment. But I definitely trust Pablo to do some awesome sound work, so I know I have nothing to worry about there. That quiet theme that plays when you enter a collapsed room is fantastic, by the way. Very, very fitting. Sometimes I just went into those rooms to hang out and listen to it for a while.

Offline GabrielKronos

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Re: Q & A
« Reply #124 on: September 27, 2011, 03:40:37 pm »
I also find the outside exploration quite quiet (yeah, lame pun here), but I think music playing all the time would kinda break the feel of the outside.

It would be great so, to hear music snippets here and there sometimes, just to break the mood.

Offline Hyfrydle

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Re: Q & A
« Reply #125 on: September 27, 2011, 03:43:10 pm »
Is there an easy way to find gem veins or do I just need to keep exploring all the caves I find?

Offline tigersfan

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Re: Q & A
« Reply #126 on: September 27, 2011, 03:51:36 pm »
Is there an easy way to find gem veins or do I just need to keep exploring all the caves I find?

When you are in an underground cave, press comma, that will bring up a dungeon map. Gem veins are in the yellow rooms in that map.

Offline arcee

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Re: Q & A
« Reply #127 on: September 28, 2011, 12:06:29 am »
Q: If magma is available in a tower, will it say so on the overworld (like it says 'Memory Crystal')?

Q: If I generate a new world with the same name as a deleted one, will it be the same world (due to RNG seeding) or is a name just a name?

Offline c4sc4

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Re: Q & A
« Reply #128 on: September 28, 2011, 12:12:41 am »
Q: If magma is available in a tower, will it say so on the overworld (like it says 'Memory Crystal')?

Yes. Also, on the world map, the icon for the commodity tower is actually the item that is at the top of that tower.

Q: If I generate a new world with the same name as a deleted one, will it be the same world (due to RNG seeding) or is a name just a name?

No, a name is just a name.

Offline x4000

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Re: Q & A
« Reply #129 on: September 28, 2011, 12:15:57 am »
Q: If I generate a new world with the same name as a deleted one, will it be the same world (due to RNG seeding) or is a name just a name?

No, a name is just a name.

And to add to that: there's no way to ever get the same world twice.  The RNG isn't single-seeded.
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Offline Nalgas

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Re: Q & A
« Reply #130 on: September 28, 2011, 12:18:39 am »
And to add to that: there's no way to ever get the same world twice.  The RNG isn't single-seeded.

Surely you could get the same world twice.  It would just be extraordinarily unlikely.

Offline x4000

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Re: Q & A
« Reply #131 on: September 28, 2011, 12:22:41 am »
And to add to that: there's no way to ever get the same world twice.  The RNG isn't single-seeded.

Surely you could get the same world twice.  It would just be extraordinarily unlikely.

In the same sense of the Monkeys typing shakespeare... although millions of times less likely than that, honestly.  There are way too many factors here.  And with version updates also thrown into the mix, that makes it literally impossible if you ever upgrade your version from the version you started on.
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Offline Nalgas

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Re: Q & A
« Reply #132 on: September 28, 2011, 12:32:04 am »
And to add to that: there's no way to ever get the same world twice.  The RNG isn't single-seeded.

Surely you could get the same world twice.  It would just be extraordinarily unlikely.

In the same sense of the Monkeys typing shakespeare... although millions of times less likely than that, honestly.  There are way too many factors here.  And with version updates also thrown into the mix, that makes it literally impossible if you ever upgrade your version from the version you started on.

Well, yeah.  I sure don't expect it to ever actually happen.  It's just that I'm both pedantic and a math nerd, and you said "there's no way".  Heh.

Offline x4000

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Re: Q & A
« Reply #133 on: September 28, 2011, 12:32:55 am »
Heh -- understood, and in that sense you're right.  Provided no version upgrades. :)
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Offline Professor Paul1290

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Re: Q & A
« Reply #134 on: September 28, 2011, 02:12:12 am »
I know the world is supposed to be all sorts of messed up and crazy, but is this intentional?
http://img192.imageshack.us/img192/9800/avwwcaveissue.jpg

My theory on AVWWs story:
Someone slipped The Doctor exotic space drugs and he went berserk. :D